Login  Register

PLAYTEST: first game of our homebrew rules: World War Z

Posted by General Biakal on Oct 12, 2010; 7:48am
URL: http://the-lost-and-the-damned.71.s1.nabble.com/PLAYTEST-first-game-of-our-homebrew-rules-World-War-Z-tp5625767.html

after thrashing out a workable sytem round a table last week, this week we decided to try a playtest.

we used random metal minis for "Us" and gaunts for zombies.

the main objective of the game is to cross the two city blocks while rescuing the "babes" (duke nukem 3D style).

the game come about becuase we all ended up fighting like little bitches when we played each other at 40k and we wanted a cheap alternative. weve ended up using a bastardised 40k 5th ed rules set as a basis, but with our own ideas on shooting and moving.

the board is cut into six sectors, each with a zombie spawn point in which spawns random numbers of dead-heads per turn. they then either move random direction 4" or head towards noise or movment.

there will be more as we develop further but for now here are some pics:



thats me on the right, in the dark blue T.


here is me, surrounded by the dead. i smashed some heads a few seconds later i was running all the way to our objective, the white painted bunker at the far end (see below). i was first there, so i guess i won.

Endgame. Im safely at the bunker, terry (with tape) has two Babes in tow and is going for the third, Dan (seated) is surrounded and in the middle of that huge knot of zombies to the left/centre  of the picture, and chuckles (standing left) is god knows where... possibly down towards the very right of the picture, hiding behind the building next to Terrys left hand.
"WAAAAGH! VROOM VROOM!!! DAKKA DAKKA DAKKA! Dead gud innit yoof?!" - typical Mekboy sales pitch