Posted by
MortiS-the-Lost on
Oct 08, 2010; 10:08am
URL: http://the-lost-and-the-damned.71.s1.nabble.com/new-Hero-Quest-monsters-need-STATS-tp5613469p5614418.html
LostamongtheBarrens wrote
As a surprise to my friends playing Hero Quest I have purchased many monsters on Other Worlds and plan to have them painted. Including Giant Frogs, Medusa, giant rats and leeches and a Hill Giant to name a few.
Now the trick comes in. They need to have appropriate stats and perhaps some to have an ability to make things interesting. Here is a link to the vermin I got since I don't know how to attach pictures or if I even can.
cool, yea I have some of the creatures you mentioned (along with many, many others) in my own campaign, which is heavily houserule'd. I'll just dig out the stats for you ...
Giant Rat:
Move: 10"
Attack: 1 WCD
Defend: 2 WCD
Body: 1
Mind: 0
Giant Toad:
Move: 8"*
Attack: 1 WCD**
Defend: 2 WCD
Body: 1
Mind: 0
* Leap: a Giant Toad can leap over other Monsters and Heroes
** Tongue Lash: a Giant Toad has a Reach attack of 1", if a 'special' is rolled the target model is caught by the Toad's Tongue and is moved into Base contact with the Toad. While caught the model cannot move away from the Toad.
We don't at the moment have Giant Centipedes (we do have a Monstrous Centipede but that's much larger) however
you should be able to use the Stats we use for Giant Spiders
Giant Spider:
Move: 10"
Attack: 1 WCD*
Defend: 3 WCD
Body: 1
Mind: 0
* Giant Spiders can be Poisonous or Paralyzing:
+if a Poisonous Giant Spider rolls a 'Special' while attacking and the target fails to Defend the target takes 1 WCD of Un-defendable Damage at the beginning of it's turn until they use an Antidote Potion
+ if a Paralyzing Giant Spider rolls a 'Special' while attacking the target is Paralyzed for 1 round and cannot Move, Attack or perform any actions what so ever
a few notes on the rules above:
-- the " following the movement is because we measure movement on a inch square grid
-- WCD = White Combat Dice, the normal combat dice you get in Heroquest (we have other colours with different numbers of shields and skulls)
-- You will most likely know the 'Special' symbol as the 'Black Shield' or 'Monster Shield' in my group's houserules all creatures defend on a 'White Shield' and the 'Special' symbol is used to represent special abilities some creatures have as part of their Attack or Defend rolls
I'll work out rules for some of the other creatures you've mentioned later, I have plans for a Gelantious Cube myself
LostamongtheBarrens wrote
I'm also incorporating a female elven paladin. I need to balance her with the others. I'm thinking 5 body/3 mind/2 attack/3 defend with a wooden shield included with her. One special ability Lay On Hands, once per quest restores 2 body points to her or a companion within 1 square. I thought of self sacrifice, seems fitting for a paladin. Any monster attacking a companion, if the paladin is near enough can once her quest throw her own defend die to jump in front and protect them and put herself in dangers way. Any thoughts?
Looks pretty balanced, my group has a Cleric class that is very similar and has a power called 'Healing Hand' (among others) that works along the same lines as your 'Lay On Hands' rule, however for the Healing Hand power the Cleric rolls an old 40k Sustained Fire Dice (marked with 1 / 1 / 2 / 2 / 3 /'Lighting Bolt') to see how many Body Points are restored, if the Lighting Bolt Symbol is rolled the gods ignore the Cleric's prayers and no Body Points are restored that turn.
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~