Re: TSR's DragonQuest Adventure Game
Posted by
aka-rabat on
Oct 03, 2010; 10:10am
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Playing-DragonQuest-Solo-tp5592353p5595822.html
Well, in TSR colored maps like the one in the Black box (I own almost the entire Thunder Rift series) you cannot ignore the rooms creating a different path due to the particular nature of the map, revealed with objects and open doors. So I assume that the entire area is explorable.
I roll for wandering monsters in corridors/rooms NOT numbered; in numbered rooms I roll a D6 assuming that 4-5-6 means an encounter. To know the type of the encounter I roll the usual d4 (1=object/trap "=1 monster etc... like explained in my variant).
To select the monster I sort a monster card, like I explained.

Someetimes I want to play an adventure strictly connected with the module map (reading at loud voice room description, etc.): I put only the monster cards described in the module eventually re-using them if finished (adding some custom card if necessary) and I prepare the big boss statistics (for example, Zanzer the magician).
Two dangers are:
-sorting the boss in the first rooms
-not sorting it at all, due to the sorting method
To avoid these problems I could prepare a special pile of cards equal to the number of the rooms (for ex. 15); a pile randomly generated with for example five blank cards (=nothing happens), five monster cards, one boss card and four trap/object card, putting the boss card in the last three positions and mixing them (like in D&D Castle Ravenloft).
When I sort a monster card I could roll a d4 to determine the number. If there aren't enough paper stands, I assume that the extra monsters are represented by lizard men or by the most common monster in that module.