Posted by
Marchomer on
Aug 10, 2010; 4:53pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Converting-Warhammer-Creatures-to-HeroQuest-tp5079334p5393888.html
Thank you Mortis! Some ideas is growing up in my mind...
(I have got the D&D Boardgame too)
[Second update]
StatisticsMovement: Movement +2
Body: Wounds
Mind: Leadership - 4,5 rounded upwards (min. 1, the undeads always have 0)
OR
Leadership * 4/5 if the monster is a spell caster
Attack: As much combat dice as the Strength
Defense: Save: 0 = 2
6+ = 3
5+ = 4
4+ = 5
3+ = 6
With a Toughness of 5+ add 1 dice
Combat dice setting Attack: 7 - WS or BS or Weapon Strength , min. 2 (example: 7 - WS 3= 4, hit with 4+)
Defense: 6+ (Like HQ monsters), if the creature wears an heavy armour: 5+ (like HQ characters)
Modifications*If a weapon in Warhammer, adds +1 or +2 to the Strength of the creature. In HeroQuest it means that you must add a +1 dice to Attack.
*If a creature got more than 1 Attack, in HeroQuest it means that you must add a +1 dice to Attack for every Attack above the first.
*Ignore: Panic, Fear, Stupidity, Unbreakable, Immune To Psychology, Stubborn.
*Use house rules for: Terror, Hatred, Frenzy and special abilities (Regeneration, Breath Weapon... )
- - - - - - - - - - -
Unlucky, I've not found a way to convert Mind Points in a different way (unless you use Warhammer 3rd edition where every creature got more statistics).
Yes, I know... Leadership cannot be 100% associated with Mind Points, but in Warhammer, great leadership means will power too and I think that a creature with great will power can resist better to a "mind attack" so this system doesn't work too bad.
This update seems to work, most of the Warhammer creatures got average statistics and few wounds, so the conversion results to be quite balanced. The conversion is very easy and quick and this algorithmic approach has the advantage to generate a new creatures set with proportioned power between each other. (I don't know if I've been understood... an example: If in WH a goblin=1, a saurus=4 and a dragon=8, a system like this assure you to respect these proportions in HQ too)
[Third update]
Movement:
In WH the speed of a creature increase with his size, not in HQ, where the speed decrease with the size (from 10 to 4). So this is the the new movement:
Small size (goblins, giant rats...) 10
Medium size (men, orcs...) 8
Big size (minotaurs, trolls...) 6
Cavalry (dragonogres, wolves..) 10
Bad ones (dragons, stegadons...) 12
Scouts add a +2 (Skinks for example move 12 squares)
Undeads like zombies, mummies or similar move 4
Boars move 8 (or they would be equal to wolves)
+ Other planes lie beyond the reach Of normal sense and common roads But they are no less real Than what we see or touch or feel. +