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Re: TSR's DragonQuest Adventure Game

Posted by MortiS-the-Lost on Aug 01, 2010; 7:23pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/TSR-s-DragonQuest-Adventure-Game-tp5358897p5361779.html

It's not the limitlessness (yes that's a real word according to my spell-checker) of the levels that bothers me it's the fact there is no XP system and you just automatically Level-up after each adventure you survive. It wouldn't have been hard for the writers to include a basic XP system, all you'd need to do is have an XP value on each Monster card and an extra line on the Player Character Cards saying how much XP they need to go up a level. Going by the 'Easy to Master' D&D Rulebook I'd suggest 2000 for the Fighter, 1500 for the Cleric, 2500 for the Magic User, 1200 for the Thief, 2200 for the Dwarf, 4000 for the Elf and 2000 for the Halfling (actually on 2nd thought 2000 XP per a level for all classes would be a lot more simple!)

I suppose advancement for Clerics and Wizards is limited by ultimately running out of Spells to learn and spell cards to hold. And the game only having 3 adventures in it means that you can't advance past level 3 with the basic game (1 level per completed adventure) unless of course you write your own adventures.

Like HeroQuest and DragonStrike the spells in DragonQuest are all on cards and work on the 'cast and discard' system. The spells themselves are pretty similar to their D&D counterparts and have the same names and effects. Unlike Dragon-Strike the spells in DragonQuest are not given Spell Levels in the game rules, but a quick a  look at any D&D rulebook tell you they are all Level 1, 2 and 3. Expanding on the Spells would simply be a matter of copying Spells from the 'Easy to Master' D&D Rulebook (or any other contemporary D&D rulebook for that matter) to some of the extra blank cards and doing some minor rules conversion (Feet to Spaces, Minutes to Turns ect).
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~