Re: After Action Reports
Posted by Scumdog47 on Jul 16, 2010; 7:05pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/After-Action-Reports-tp681804p5303350.html
Zombie Attack!
Three experienced war bands have holed up in a village to rest.
* Elven Shadow Warriors
* Kislevites
* Witch Hunters
At nightfall the village is attacked by a horde of zombies!
Elven lookouts in the nearby watchtower sound the alarm and battle ensues.
Scenario length: 12 turns. At sunrise the zombie horde will withdraw.
Special rules:
Night. Visibility is limited to Initiative * 2 (*3 for the elves)
Fires may be lit to create zones of visibility with a 6" radius. These will eventually burn out after a while, however.
Zombie Horde: At all times there were always at least 60 zombies in play, coming in from all four sides of the table.
When a zombie was put out of action it was placed at a nearby table egde and begun trudging towards the fight.
Zombies do not "Intercept".
No Rout Tests needed. There is nowhere to run...
Terrain:
Village with a main street.
Some walls and hedges.
Surrounding orchards and lightly wooded terrain.
Victory conditions:
Survive 12 turns
The elves ply their bows keeping the zombies from reaching the village from the north for many turns.
Two elven Heroes in the watch tower keep the zombies under constant barrage as well.
Witch Hunters to the south also do a good job at first, using War Dogs and Flagellants to bring many undead down.
Kislevites take to the offensive to the east and their heroes and the trained bear enter melee combat while kossacks bring in archery support.
Undead eventually reach the village through the orchard from the west and the Flagellants and war dogs eventually succumb under the pressure from the cadaverous hordes and the witch hunters beginning an increasingly desperate fighting withdrawal.
The Kislevistes do well and are actually able to send two of their heroes to support the elven line which has become outflanked and a series of bad "to wound" rolls has allowed the zombies to close with the lethal archers.
Elves begin to fall and so does the valiant Kislevite master swordsman aiding them.
Even as the elves are close to despair and the witch hunters are about to be encircled and annihilated by a large amount of zombies and the kislevlites are hard pressed to reinforce the collapsing nroth and south fronts the sun rises and the undead horde withdraws before the searing light of the Day Star.
Much XP was gained and the battle was very fun and exciting for all involved.
Altogether I'm fairly happy with GM-ing this.