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Re: Design Tool: Dungeon Generator

Posted by MortiS-the-Lost on Jun 28, 2010; 7:04pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Dungeon-Builder-Development-Thread-tp5062933p5232174.html

SamuelF wrote
Graphics for traps, tables, chests, etc... might be more desirable. I've tried looking for dungeon map/symbol fonts, but haven't managed to find anything good yet. I'm thinking Mortis may have more to say on this matter .
Ok so I spent most the afternoon since my last post hunting around for D&D symbol fonts, there are a few out there, but none are exactly what we need ...

Most turned out to be Geomorphs of dungeon sections (we've already got the walls bit covered)
http://www.fontspace.com/dingbat-dungeon

Others turned out to be combat symbols from D&D 4th  
www.mad-irishman.net

and the most promising looking one turned out not to be free (1 I don't want to pay for fonts, 2 it would probably cause licensing issues) and it still might turn out to be not quite what we need
http://www222.pair.com/sjohn/fonts.htm

So I have endeavoured to create not 1, but 2 fonts for this project (and for the dungeon gaming community as a whole – especially you guys here on tLatD). The first will be a set of basic dungeon mapping symbols based on the Dungeon Map Key found on the inside cover of the BECM Dungeon Masters Rulebook, while the 2nd will be based on the HeroQuest map symbols (plus maybe a few from DragonStrike and the D&D board game if there is room). I have never made fonts before so I have no idea how long it will take or exactly what's involved, but it can't be any harder than making Quake levels or using Photoshop ...

well I'm off to create the artwork needed and learn how to use a font editor!




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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~