Posted by
MortiS-the-Lost on
URL: http://the-lost-and-the-damned.71.s1.nabble.com/FFG-Remake-Dungeon-Quest-tp5217378p5225228.html
I imagine the new DungeonQuest will be around the same sort of price as Talisman 4th or probably slightly cheaper. You can pick up Talisman 4th at www.arcaneminiatures.co.uk for £39.95 so I guess we'll be looking at some where between £35 and £40 which isn't too bad, if – or rather, when FFG start bringing out expansions they'll be around half that. Other online stores will have similar prices, but it might be worth shopping round.
Billiam Babble wrote
...CGC decks with a board...
Yea FFG are rather fond of their cards. Make no mistake, the original DQ was full of cards (interesting shaped ones too) and the FFG will most likely have more

^
the decks from the GW version
Billiam Babble wrote
Why do other players have to control the monsters? Do the monsters move from tile to tile like the players do, or is it a "freeze frame" room / Talisman encounter when you enter a new space?
Basically, Combat with monsters works like this (at least it does in the GW version): a player moves into a room, draws a Room Card and it turns out to be a monster, lets say for the purpose of this example it's a Troll...

Another player is then volunteered to be their opponent and control the monster. The encountering player then has 2 choices: Attack, Wait and see or Escape. A Monster Card is then drawn and the Monster Player looks up the Troll's reaction to being attacked on the card. Each card has a list of the monsters and their reactions - a monster might for example: Flee if attacked, attack (Combat) if the player waits and sees or Slash at the character if they try and escape...

In this example lets say our hero has decided to Attack, so the monster player looks at the card and in this instance it tell them the Troll enters Combat and has 4 LP (LP = Life Points, the DQ equivalent of Hit Points, Body Points, Wounds or what-have-you). Then encountering player picks up their Combat Tokens and the Monster Player picks up the Combat Tokens for the Troll and combat begins. Both players then decide whether to Slash at their opponent, make a Might Blow or Leap aside, once they've decided they place the tokens for their action on the table at the same time and the 2 actions are cross-referenced on the Combat Chart to see the out come of that round...

Lets say the Adventurer chose to Slash at the monster and the monster chose to Leap Aside: the players lookup 'Adventurer:Slash' and 'Monster:Leap Aside' and the result is the Monster looses 1 LP. Combat continues like this until one of the combatants run out of LPs and thus dies.
As combat happens entirely in the room the monster is encountered in, monsters do not move from tile to tile, but it might be interesting to have a house rule where the monsters pursue retreating players in to other sections!
To finish up this post here's some comparisons between the GW and FFG cards and artwork:

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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~