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Re: Greetings!

Posted by Fenryz on Jun 13, 2010; 9:49pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Greetings-tp5116412p5175421.html

Lots of Cthulhu actually, both as player and as GM. Incredibly "open" game, since its very rules-light and covers several possible timeperiods. Its probably one of the better games to start with for new players, both because you can play it in the modern times and because it takes about 10-15 minutes to cover the basics of the rules.

Ive read my fair share of systems, both hardcore to the bone variants like Phoenix Command to "just roll a die, high you win" systems like Feng Shui - and I tend to favor the simpler systems. When a simple barfight takes an entire evening to resolve just because a character got drunk and said the wrong thing I just feel that its time wasted.

And Harnmaster is a great system, feels pretty realistic without being too cumbersome - fights can be pretty cinematic and fun, as well as nasty and gritty. I guess "our" version of it is a lot different, since our GM have stripped out magic, at least not allowing players to handle anything like that. Its actually very liberating to not have to feel the need to cover every part of the body with some magic trinket that boosts your Dexterity, or carry around a small fortune in scrolls and potions just to cross the street.

Right now Im working on a mix between Warhammer Fantasy Roleplay (no, not the newest version) mixed with Pathfinder : Kingmaker where the players get to explore a wilderness and carve out their own little "kingdom".
The Kingmaker campaign actually got rules for building your own kingdom, making villages, building roads and mines, etc - something I really hope my players will enjoy. Most of us got a soft spot for the Civilization computer game, so I think it will work out.