Posted by
Cyphertest on
Jun 07, 2010; 8:59pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Heroquest-alternate-combat-system-tp5151089.html
Hey all,
Been lurking for a while and decided to run an idea by ya that I've been toying with.
Since stumbling across the now out of print Riddle of Steel rpg (
http://www.driftwoodpublishing.com/whatis/)
I've fallen in love with it's quick start rules and in particular it's combat/dueling mechanics.
If you're unfamiliar with it, the whole melee combat system is built around the use of a dice pool that the player can choosed to split amongst offensive and defensive rolls each round.
I've been wondering how easily it would be to adapt such a system to HQ and its skull dice, with something like an opposed weapon skill roll when attacking another character/monster (ala Advanced HQ).
For example: a player faces down an orc, the player has a total combat pool of 6 dice, the ork has 4 dice. It's the players turn so he attacks the moster using 4 dice (leaving his combat pool with 2 dice remaining), the orc decides to defend with 3 dice (leaving him with 1 die in his combat pool).
When it comes time for the ork to attack, he'll only have 1 die to use, while the player will have 2 dice to defend with. Once the players turn comes back around his combat pool refreshes.
Just a rough idea so far. What does everyone think?
“Like the wind crying endlessly through the universe, Time carries away the names and the deeds of conquerors and commoners alike. And all that we are, all that remains, is in the memories of those who cared we came this way for a brief moment.”