Re: Dragon Strike (in Depth)
Posted by
SamuelF on
Jun 02, 2010; 9:41pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Dragon-Strike-in-Depth-tp5036968p5132725.html
I like those rules for moving the double square dragon! Nice one for posting

MortiS-the-Lost wrote
SamuelF wrote
The boards in the D&D game and Dragonstike also seem similar in that they are both pretty, but they suffer from being way too static.
I'd disagree with you there, although they do have fixed walls and some fixed features (like the river of lava) the D&D Adventure Board-game boards are a lot more flexible (in fact more flexible than the HeroQuest board) because the positions of the doors are not fixed and the separate 2-sided 11x11 board sections can be placed on the table in a near infinite number of combinations and conjunctions. Where as the Dragon Strike boards have 1 fixed map per-side.
Hmm, yeah I should probably have clarified my gripe on that one. My calling the D&D board pieces 'static' is to do with the lack of any corridors and the consequential journey though what are, in my opinion, pretty similar looking rooms. Whatever arrangement of board-sections used, I find that the dungeon produced ends up looking fairly standard. I'm probably being rather fussy, but I gotta have a
few passages at least! What I do like are the feature rooms like the fire bridge and the cell block, and I sometimes use the outdoor sections as dungeon entrances for my HQ games

. Much of the board space is taken up by the larger format rooms and open spaces, so more variety is needed for me to be happy using the boards for more than a few games.
Nice thinking about the numbered monster problem. Anything but tiny unreadable numbers!

ps - I see that Dragonstrike uses diagonal movement. Does this alter game-play significantly compared to say; Heroquest? Can the players move through two diagonally opposed monsters?