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Re: Heroquest and Talisman COMBINED?!

Posted by MortiS-the-Lost on May 26, 2010; 2:26pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Heroquest-and-Talisman-COMBINED-tp4910659p5103805.html

mo123813 wrote
 I am so, so sorry for not responding for so long. I had a horrible virus on my computer, thus I got a new one.
Sorry to hear that dude, I though it was strange you posted the start of what I'm sure will prove to be an interesting topic and then disappeared before any discussion started. I look forward to reading about your ideas in the near future.
 
In the mean time why not post an introduction on the cleverly named  Introductions Page  

Marchomer wrote
I've tried to merge the two games and I see that the Talisman cards (places, events, strangers...), need a complete restyiling or sometime, much of them, must be banned to work fine in a heroquest-like game.
For example to combine the two games, there could be useful the creation of a non-modular board with standard rooms (to substitute the various places in talisman), restricted and revisited characters and a new system for spells and movement...
There is/was a Talisman Dungeon expansion for 2nd edition (now re-worked for 4th) that worked along these lines as a sort of sub-quest/side-quest to the main game (it has it's own board and dungeon event cards). Also TSR had a game out at the end of the 70's/early 80's simply called 'Dungeon' (later re-vamped in the 90's as 'The Classic Dungeon') that is very similar to what you describe.  
In fact many fantasy board games work (loosely) along a similar principle, 2 others that spring to mind are DungeonQuest (Drakborgen) and The Warlock of Fire-Top Mountain boardgame
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~