Posted by
Marchomer on
May 25, 2010; 12:22am
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Heroquest-and-Talisman-COMBINED-tp4910659p5096373.html
MortiS-the-Lost wrote
Yea, I was hoping for some explanation and discussion in this thread, but nothing seems to have to of it ...
I think it's because the idea of a combined Talisman&Heroquest game is very nice, but at the same time is very hard to develope.
I've tried to merge the two games and I see that the Talisman cards (places, events, strangers...), need a complete restyiling or sometime, much of them, must be banned to work fine in a heroquest-like game.
For example to combine the two games, there could be useful the creation of a non-modular board with standard rooms (to substitute the various places in talisman), restricted and revisited characters and a new system for spells and movement...
I think that in the end of all the conversion process, the result is a sort of Warhammer quest-like game, that could become too repetitive in few maches, this thing kills the heart of Talisman: the variability of each game, despite to the goal of the game that always is the same.
I remember that in the "Event deck for HQ topic", Mortis, you hit it on the nail, when you suggest to reduce the casuality of the event deck, with the use of smaller selected decks, depending on the quest genre because the pre-planned nature of heroquest.
Maybe the combination between the two games, the one based on the casuality and the other one based on the planning ahead, could auto-destruct the spirits of the two games. "Don't cross the streams" said Egon Spengler!

However this idea give me inspiration to a new self-standing game without Game Master, with new rules (something different compared to Talisman or Heroquest), where two or more warbands (each warband composed of two or more players) compete against each other to reach the "powerful thing" in the centre of a "random generated events" dungeon.
+ Other planes lie beyond the reach Of normal sense and common roads But they are no less real Than what we see or touch or feel. +