Posted by
Marchomer on
May 20, 2010; 3:12pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Converting-Warhammer-Creatures-to-HeroQuest-tp5079334p5080123.html
MortiS-the-Lost wrote
I'm interested in seeing what you come up with, I've converted a few WFB creatures to HQ in the past, but it's been all guess work, I couldn't find enough similarities between statics in both system to do any maths with
Is a sort of "pre alpha release"

and is thinked like a "one way" conversion to create a different and bigger Heroquest bestiary. In addition this system needs the use of D6s in place of the combat dices and the arrangement of possibles special rules.
Modifications to get an Heroquest monster using the Warhammer statistics
Movement: Movement +2
Body: Wounds
Mind: Leadership - 4,5 rounded upwards (min. 1, the undeads always have 0)
OR
Leadership * 4/5 if the monster is a spell caster
Attack: As much combat dices as the Weapon Skill or Ballistic Skill
Defense: Toughness / 2 + 1 (or ½ in case of a decimal result)
Combat dice setting
Attack: 7 - Strength, min. 2 (example: 7 - Strength 3= 4, hit with 4+)
Defense: Armour save, min. 6+, max 2+
All the enemies became a little bit stronger than the heroquest average, but heroes with extra skills + the use of your Fate Points rules, could re-balance the game.
Problem: powerful monsters (like greater deamons) tending to became TOO POWERFUL MONSTERS!
MortiS-the-Lost wrote
I did at one point make a little chart that compares D6 results to HeroQuest Combat Dice and several other 6-sided combat dice I use in my games, I'll see if I can find it for you
Thank you very much dude!
+ Other planes lie beyond the reach Of normal sense and common roads But they are no less real Than what we see or touch or feel. +