Re: Design Tool: Dungeon Generator
Posted by
SamuelF on
May 18, 2010; 8:42pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Dungeon-Builder-Development-Thread-tp5062933p5071997.html
Thanks man!

Marchomer wrote
I think that maybe is a good thing to put the corridors manually, maybe it could in fact be an advantage.
The more I think about it, the more I agree with this. Random corridors are okay if you don't mind rather odd looking dungeons with very little narrative and the occasional loop that goes nowhere. The random rooms provide a good starting point, and human intervention seems to provide the best solution for the corridors for the moment. None of the algorithms I've looked at so far offer this more artistic element to dungeon design. Plus I actually quite enjoy adding in the connecting squares!

This leads me to propose that the generator stays as it is (unless anyone really wants to push for the corridor generation). Things to add could be an 'editor' option (doors, props etc..), or maybe a save option if needed.
Marchomer wrote
Feedback: I may suggest you a thicker grid or visible borders, so it could be possible to create adjacents rooms and corridors.
The decision to make walls one square thick was partly a practical one. Having thickened borders would come with many complications and for that reason I have avoided it so far. You could generate static rooms with thickened borders, but with the sacrifice of not being able to easily edit the room sizes. However, I could add it to the list of things an 'editor' would offer and you could put them in by clicking (for the moment one solution is to edit two rooms together and draw the partition by hand).