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Re: Event deck for HeroQuest

Posted by SamuelF on May 14, 2010; 3:55pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Event-deck-for-HeroQuest-tp4840265p5051561.html

Hmm, thought provoking. Cheers Mortis. *scratches chin*

I guess that I'd like the deck to be able to work along-side any scenario, adding interest, and not unbalancing the game. So it isn't going to be totally like a Space Crusade style event deck as most scenarios are not balanced to deal with one .

I would like to retain a sense of danger but I'd like to balance that with enough good cards for the heroes (not too many though as I think the EU version of HQ is a tad easy for them ). In HQ I find there is a sense of the heroes being able to dally around somewhat in-between monsters, arranging the same order of players at doors etc.. and I'd just like to add that little bit of pressure for them to move forward, especially at the end of a quest when the players have to trudge back to the exit . I'm a big fan of Space Hulk and the way in which the timer pushes forward play and rewards efficient planning, but this isn't SH so I'll move along..

The idea of rolling a dice at the start of the DMs turn is a good one, and I would definitely consider using it. I like the idea of using a small partially pre-selected deck, and of having some 'special event' cards to spice things up (encounters falling into this catagory).

Soo, I think what I'm looking for is perhaps a set of more mundane events, some special, and some end cards. I've yet to decide on a trigger.

Thanks again for the feedback. It's helped me focus my thoughts a little better!