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Re: Event deck for HeroQuest

Posted by SamuelF on May 12, 2010; 12:42pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Event-deck-for-HeroQuest-tp4840265p5040908.html

Okay, time for an update..

Play test in. I'm not happy.

The deck is rather busy, and there are too many dependencies associated with its application in-game as it stands. There need to be fewer and more interesting events for starters, and a more straight-forward method of use.

I've had the idea of combining two of the triggers mentioned by Mortis above ^ whereby the hero player draws an event on rolling a double only if there are also no monsters currently on the board. This will reduce the number of events, and gives a more standard situation in which a card is drawn. I'm thinking of stripping out all monster power-up type events and adding in more multiple choice type where you either choose the outcome or it is decided by the roll of a dice.

The hand icon idea is a bit too clunky as well so I'm getting rid..
The re-working has begun. Here are a couple of the new cards I've started:


Door Event
The next time a hero tries to open a door they must roll a dice:
1-2 = Trap! Roll a shield on one dice to avoid losing a body point.
3-4 = Barred. The door needs one point of damage before it will open.
5-6 = Ajar. The heroes can see the contents of the room before entering. Place any monsters or furniture.


^This card combines a couple of the old ones and adds a possible nasty outcome.


Dusty Tome
The player kicks open a book lying on the ground which crackles to life. Roll a dice:
1-3 = A curse is released. Any monster that dies in this room or corridor is replaced by a skeleton warrior. (Happens once per monster.)
4-6 = A healing spell is released. Each hero gains a body point.


^This is a combo of Cursed Ground and Dusty Tome from the previous deck.


Dead Monster
The hero stumbles upon the body of a monster. Roll a dice:
1-2 = It was only sleeping! Place a wandering monster next to the hero.
3-4 = The monster shows signs of plague. It is clearly dead.
5-6 = You search the monster and find a purse containing twenty five gold coins. The players turn ends.



The ending cards I am mainly happy with. Any other ideas for endings would be very welcome. I think I'm getting closer to a deck that will be fun to play.
Hope this isn't turning into too much of a monologue!

Over and out.