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Re: Custom Dice Simulator

Posted by SamuelF on May 01, 2010; 9:54pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Custom-Dice-Simulator-tp4820460p4991434.html

Bloody fantastic ramble Mort

And I thought that I was the only one leaping about on my driveway with swords and a tape measure

I find the idea of linking initiative to a movement roll a very interesting mechanic. Many games I know of have a fixed initiative (like HeroQuest), which can be very restrictive. Others let players decide amongst themselves, which can be unrealistic. Some (like the Hasbro 'D&D the board-game') draw lots periodically, which is fiddley and time-consuming. Linking movement and initiative is a very elegant solution to these problems.

As for the dungeon generator.. I've thought about this myself in the past. There are many variables associated with dungeon creation. If you put up some sketches of the type of dungeon you like to play on then I can get an idea of how to create similar ones. Its not a fast project however, and would take a little while to create, but it seems like a fun project.

The 3D HeroQuest board is a great idea. The main problem here is not so much the coding as the art creation. If D&D 4th has done this then it's probably best left alone. On the other hand it could be a good source for artwork?