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Re: Event deck for HeroQuest

Posted by SamuelF on May 01, 2010; 8:42pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Event-deck-for-HeroQuest-tp4840265p4991268.html

In the previous post I said that I'd post up any new ideas etc... Sooo I've been busy, and to cut a long story short here is a fairly major re-working of the entire deck, including a change in rules, some new cards, lots more endings and a change to just about every card from the original post.

The cards:
EventSheet01.jpg
EventSheet02.jpg
EventSheet03.jpg
EventSheet04.jpg
EventSheet05.jpg
NonEvents.jpg
EndSheet.jpg


The first major change is to the rules:

EVENT DECK RULES
Whenever a hero rolls a double for movement the DM draws from the event deck. Most events resolve instantly, except for when a card contains the hand symbol in the bottom-right corner. The hand symbol means that the DM retains the card in his hand (without showing the hero players what that card is) until it resolves, whereupon it is then discarded as normal. The DM must play or discard any card in his hand before he draws a new event.


So the hand icon is basically a visual reminder to keep the card secret for the moment, and to not just slap it down.

Some cards have been changed more than others, mostly following Mortis's advice from the above post. I have kept some of the more themed cards and changed them to make them a bit more universal. I have also made use of the new event trigger to make scenarios that last until the next event, which I thought might be interesting since it's a random trigger (I won't be able to play-test until I get some rather expensive printer ink! ).

I checked out the AHQ hazard table as suggested and found some great ideas in there. I've adapted the princess and the witch NPCs to the HQ format and am looking forward to seeing how they play out. I also took a lot of the end card ideas that Mortis suggested and adapted them, so I'd be interested to see how they go down also!

There is a now page of 'Nothing Happens' events. I still won't be sure how many will be needed to balance the deck until the play-testing is done (it's quite a busy set as it stands currently), but I'm hoping it's a large enough collection to also be quite flexible. Its all been jazzed up with some extra art (mainly from Talisman 1st Ed).

I guess that my main aim at the moment is for the deck to be a useable package for DMs with all levels of experience. Perhaps useable alongside the original HQ missions, or maybe with some specially made missions.

Any criticisms or praise would be welcomed!