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Re: Event deck for HeroQuest

Posted by SamuelF on Apr 25, 2010; 7:21pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Event-deck-for-HeroQuest-tp4840265p4959527.html

Okay, I finally have the time to reply to this one.
I also wanted a bit of time to think as I was fairly blown away by the depth of the response. *deep breath*

RobertTheDamned wrote
Some nice event cards there, I like the 'end game' card idea a lot. Your set seem much kinder to the players than the set Mortis was using last time
Thanks man!  I liked the end game card as a concept as well. I particularly like the concept of a deck of cards for events even though a table can contain more info, a deck just seems more solid: the players sit and eye the pile with dread as the next card is pulled MuaHahaa!

MortiS-the-Lost wrote
Adding a event deck to HeroQuest is something I've been considering for a while and I will no doubt be using some of your ideas in my own Event Deck when I get round to making one.

Just to clear something up quickly before I go any further: my custom deck(s) that Rob mentions is a series of linked Treasure Decks (like the cards in DungeonQuest) which I'll talk about in detail another time.
I'm honoured that you'd consider using any of these ideas! Sadly I've never played DungeonQuest, so I'd like to know more about how the linked treasure deck functions. (On a side note I hear that FF are going to do a DungeonQuest remake).

I have had time to give the cards a test run on one of my own scenarios and have found many of your suggestions very thought provoking.

The idea for the 'nothing happens' cards was quite foresightful. The deck as it is, is very busy. Due to the nature of Heroquest (searches/lost moves due to turn ordering etc..), many more turns are made than in your typical game of space crusade. I feel that there should in fact be as many 'nothing happens' cards as there are other types of card in the current structure of use.

The idea of triggered events is also very interesting, and you pose some good examples. I almost want to make a set of different decks for different triggers, but I'd want to try and keep anything that I add to the game as simple as possible. My goal is to make a single usable event deck.

- The door trigger is great, and I've seen it before. It makes for fantastic suspense, but I see it as being slightly limited to a particular set of event types perhaps? (might be due to a lack of imagination on my part!). Also, once you run out of doors what happens? In Heroquest I could see this trigger being abused by players, and might punish exploration. It works very well in a format such as WHQ however..

- The 'no-monsters present' trigger is interesting but it negates the monster power-up type cards somewhat, unless the monster player is permitted to keep cards secret or even hold on to a few! I think that using this trigger would mean a re-think on a lot of the present cards that I have, but is worth bearing in mind.

Of the alternative triggers you mention, the one I think most suits the deck here is the roll of a double for movement. The chance of rolling a double on two dice is 1 in 6, so with four players you are looking at two events every three rounds on average. This would cut down the number of 'nothing happens' cards required, and makes nice opportunities for the 'on searching' type cards and others.

The idea of a pre-constructed deck is also a good one. Having a large body of cards from which to choose either randomly or selectively makes for great variation and flexibility. I will definitely be looking to add this feature into the functioning of the deck somehow if possible.

MortiS-the-Lost wrote
Yea! The 'Ending Card' placed at the bottom of the Event Deck is an excellent idea and would certainly add some tension to the game as the players watch the dwindling stack of cards disappear, knowing something big is coming. This reminds me of how the Objective Room cards work in WHQ and is a very nice mechanic, allowing a GM to prepare a deck certain number of cards to be drawn before all hell breaks loose!
I'm glad that the ending card has gone down well!
I feel that it is quite central to how I want the deck to function; by pushing forward the pace of the game and creating suspense.
Some of the ending cards you suggest are fantastic! I particularly like the idea of a nigh on indestructible monster chasing the heroes through the dungeon. The collapsing rubble idea is good as well!

Thanks for the critique of some of the cards. On the test run I found many other glaring problems. I'd like to keep 'safe spot' or something similar to even out against the bad things that happen to the heroes, but in light of things here, I think there may be a fairly drastic process of editing in the works! (I am currently looking through event tables from various sources for new inspiration)

Billiam Babble wrote
There's some lovely variety in those cards, which remind me of the fun that could be had in Talisman of drawing the cards - especially those circumstance cards which effect all players, like your cards do (in Talisman: Plague and Taxation were examples of this).  

I don't own Heroquest itself (just AHQ and WHQ) but I can imagine how they work in play.  

Incidentally, my partner was looking over my shoulder yesterday when I was first perusing your graphics and she was very impressed at how professional they look.  Great choice of art work (I'm a big fan of Dever/Chalk).

 (do you need the copyright remark at the bottom?)
Thanks for the kind words!
The copyright mark was because I wasn't sure about the legality of posting others art modified. Should I remove it do you think?

After I read this I remembered I great site called Talisman Island. If you download the 'Tal-Is-Poor' set from there you can get some good Chalk art: http://www.talismanisland.com/downloads.htm For those interested, the art I used came from here: http://www.yeoldeinn.com/design-tools.php

If anyone finds other links to Chalk art, I'd love to check it out (seems fairly hard to find )
I'll post up any new items/ideas that I come up with to this thread for criticism, so watch this space.



(ps- Mort. I'd love to see any of the event cards from your set as well!)