Login  Register

Re: WFRP 3rd Edition Seminar

Posted by Billiam Babble on Apr 03, 2010; 3:31pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/WFRP-3rd-Edition-Seminar-tp4826481p4847281.html

I find the seminar movies almost too painful to watch.  Even the original promos were difficult to watch.   I think the problem here is the fact that it's claiming to be similar game to WFRP of old.

It seems mechanic focused and despite the presence of character sheets, is there a dislike of pencils? Am I right?  The whole thing looks like a collectable card game and over priced at that.  The opportunities for talking as your character, i.e. role-playing, seem slim.  Also, as Mortis points out, there's no miniatures support - wait a sec?  I like to know where I am in the clearing or a room - I like dimensions to help me visualise (perhaps I've jumped the gun a little here).  There is an irony here that when WFRP first came out players I knew felt it might be a cynical trick by Games Workshop to sell more figures - hence the variety of careers (each career equalled it's own figure, that's what we thought...) - but this was conjecture (this was way before GW dropped WFRP and then denied its existence).  So to import all those careers into a clumsy symbols and cards game seems baffling, until of course you realise that those career description sheets. as Mortis points out, come in the expansion packs.  Most curious.  

Glossy - looks lovely, the presentation and art looks amazing - even down to boxes to contain various cards in.
Shocking prices.  
Unrecognisable - purchase of a franchise, whilst slaying nostalgia.

Makes me feel that I've missed a generation in gaming and that I've returned to something unrecognisable.  Intellectually, I feel that this is a good thing, that these guys are responding to a certain type of market (as I find myself looking for retro-RPG shops ...).   I'm not quite convinced that you could win over WFRP players into believing that this is a progression, it does feel rather deceptive.  It certainly resembles modern CCG +mat and campaign rules, so I'm sure it'll entertain a whole bunch of people, just not us, I guess.

Lets steal the dice and invent something else with them.  

Again, who can afford these games?  Do groups share?
(it depresses me - can you imagine the condition a 2nd hand copy would be in ...?)

Cool response / review, Mortis.