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Re: WFRP 3rd Edition Seminar

Posted by BobbieTheDamned on Apr 01, 2010; 11:52pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/WFRP-3rd-Edition-Seminar-tp4826481p4840295.html

I love how they introduce the 'heroes of the empire' and three of them are non-humans who'd be both rare and generally unwelcome in most of the empire.

"in the past the rules didn't differentiate between high elves and wood elves" That's because they're physically the same, have access to much of the same gear and magic. ITS A FUCKING ROLEPLAY DIFFERANCE!!!

He can't pronounce any of the warhammer place names.....

Hedge magic in the end times....fine......

End of vid 2 and the only thing I'm interested in is the promise to flesh out the background on Empire's religious systems.

All the critcal career info fits on one side of a 4"x5"?!? Wow bet there's tones of scope for advancement there. Not like dark heresy where you've got 6 pages of advancement tables.

"the front of the character sheet has all the info you need ingame and the back of the character sheet has all of the book-keeping info" What like the EQUIPMENT LIST??? I sure as hell need to know what I'm carrying sometimes. Oh and Encumberance and money, hell I never want to carry anything heavy or buy something ingame!

Party sheet?? Mechanics for player interactions?? WTF?? I want my parties to hate eachother if that's appropriate (and often is!) but why have a tension meter?? and why would the tension boil over then reset to zero? makes no sense! AGHHH!!!!!!!

Cards for effects is at least a sensible idea I guess. Knowing the rules is better. You're going to be able to find rules faster in a well indexed rulebook than a big stack of cards. The critical wound cards are kinda cool I guess, would probably allow you to end up with a 'black knight' situtation with tough enemies who can't do anything due to their wounds but are still very much alive.

The stance meter or having a GM that will respond to roleplaying

As he says, they're taking the GM from being in the game (as the adversary) to kinda just writing the scenario and not having any say on how it goes because the dice are telling you exactly what is going on. What's the GM got to do other than running NPC encounters if all the enemies are 'automated', surely that gives him less controll of the story!

I totally agree that miniatures support should be there, but isn't. I know I've already mentioned Dark Heresy once but I feel that could be converted to working with miniatures pretty simply converting the distances from 'meters' to work with miniatures (crudest way would be just make them equal a cm).

Ahhhh rant over



Ironicly Mortis they're making an RPG into a boardgame whereas you've taken a boardgame and made it into an RPG!