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Event deck for HeroQuest

Posted by SamuelF on Apr 01, 2010; 11:42pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Event-deck-for-HeroQuest-tp4840265.html

Those familiar with Space Crusade might remember the 'Alien Event' deck. This was a card that the alien player drew at the start of his turn that essentially threw lots of crap and a few goodies at the Marine player. There was also another rule associated with this deck. When you came to the last card, that was it... Done.. Game over.

This scenario only very rarely happened however, and wasn't really an issue due to Space Crusade being less of an exploration game and more of a hunt-down spatter fest. The event cards themselves add a fun random element that make the alien player feel like they have a little more to do, and make for some great tension in the game.

The cards here are an extension of the event deck idea into HeroQuest. It contains a few cards beneficial to the heros, and more than a few that are not . The idea I have at present is that the the deck is shuffled and an 'Ending Card' is placed on the bottom. I have two ending cards at the moment ('Undead Army' and 'Overrun'), and the idea is that they remain in play if drawn.

The cards:
HQEvent01.jpg
HQEvent02.jpg
HQEvent03.jpg
HQEvent04.jpg
HQEvent05.jpg

They haven't been play-tested yet but shortly will be (I'll get back to you on that in my next post hopefully). I'd like to know if I have the right balance of good and bad cards for the heroes, and if the text is clear enough for others to understand. I'm hoping that the Ending Card idea injects a sense of urgency into the game, whilst not being so dramatic as the 'Game Over' scenario.

I'd love to hear what others think. Ideas for new cards or ones from my list that should be scrapped or re-written would be very welcome.

Tired now, off to bed. Will be on hols for the next week or so, so will get back to you on the play-test then. Have a cool Easter everyone!