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RE: GorkaMorkA what happened?

Posted by LSWSjr on Mar 13, 2010; 1:50pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/GorkaMorkA-what-happened-tp2474020p4727426.html

G'Day folks, just thought I'd throw in on this topic.

We still use GorkaMorka mobs here at my local club... in games of Necromunda.  The problem with GorkaMorka was that it lacked the variety that Necromunda had and that's what killed it and Necromunda eventually got an updated version of the vehicle rules with Ash Wastes, from that point on any reason to run GorkaMorka more or less ceased.  Let's face facts, you primarily had two types of Ork (compared to 5 human gangs in Necromunda), a group of Ork-emulating Humans (who are more or less a weaker version of Necromunda's Rat Skins).

The only standout features of that game which I've made sure our club has incorporated are the Rebel Grots and Mutie Raiders (I play Mutie Raiders as my main Necromunda gang).  We use them as they would normally be played as per GorkaMorka rules only we times all the teef values by 10 to get an approximate value with credits.  In terms of territory these two gangs will always have the Wastes and if they capture any territory they are forced to loot it, just like when you destroy an enemy fort in GorkaMorka.

In terms of getting your hands on more resources, I still have a good condition copy of Gubbinz #1 (sadly the only issue in GorkaMorka's answer to Gang War).  Sadly I don't have access to a working scanner, but if it happens I'll share it's contents, that is, if you don't find a copy yourself first.

Cheers
Rowan/LSWSjr