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Re: Star Wars RPG

Posted by MortiS-the-Lost on Mar 05, 2010; 3:02pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Star-Wars-RPG-tp4474656p4681298.html

XP and Fate are pretty easy to add to the basic system, in fact SC already has a quazi-XP system in the form of it's victory points system. Tie this to some kind of personal advancement system and you've got a working XP system.
 
Fate/Luck can be added to any system, it just an assigned number of re-rolls a player can use in game.
Some systems hand out Fate per-game allowing a player a fixed number of re-rolls each game, that is restored at beginning of each game. The only real innovation that my system has (so far as Fate goes) is linking Fate directly to the Experience and Advancement system.

It's not so much writing a new system as it is picking rules you like from different games and combining them to form something that plays the way you want.
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~