Re: The Seasoned Adventurer: (Experience and Advancement system for Fighting Fantasy)
Posted by
MortiS-the-Lost on
Feb 14, 2010; 11:46pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/The-Seasoned-Adventurer-Experience-and-Advancement-system-for-Fighting-Fantasy-tp4526967p4572190.html
Yea, I wasn't sure quite what Mr Jackson was getting at there either. LUCK is normally regained in the game books after solving a puzzle or defeating a particularly tricky enemy. Also 'Potions of Fortune' which restores your LUCK to it's initial value +1 were available in some books (in his own books!). So yes you can become more lucky as you go. IMHO luck dosn't need to be part of the experience system because the GM should be rewarding it directly in-game in the same way the books do, maybe that's what he meant to say.
On a similar (if some what off subject) note, in my home brew system Fate (which serves a similar function to LUCK) is tied directly to EXP and a new Fate Point is gained for each 5 EXP.
Also worth of note is that in Myriador's FF D20 books Luck is treated as an extra Ability Score - Initially between 1 and 18 and regained at a rate of 1 per day just like other Abilities Scores in D20.
An Experience and Advancement system is vital to a long running campaign and I feel this one does the job for FF and AFF.
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~