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Re: The Seasoned Adventurer: (Experience and Advancement system for Fighting Fantasy)

Posted by Billiam Babble on Feb 14, 2010; 1:50am
URL: http://the-lost-and-the-damned.71.s1.nabble.com/The-Seasoned-Adventurer-Experience-and-Advancement-system-for-Fighting-Fantasy-tp4526967p4568714.html

This is great (I think I have Warlock 4 somewhere, my precious....).

I really think Steve Jackson misses the point here:

3. Personally, I am not in favour of L U C K being included in an
Experience points system. I see L U C K as an unchanging characteristic;
you are born either Lucky or Unlucky. Even in a fantasy world, I do
not envisage characters 'becoming luckier' as they go through life.
S K I L L and M A G I C can be improved through training, experience and
use; L U C K is not like that. It is not possible to ‘practise your L U C K ’. I
would keep the Experience system for S K I L L and M A G I C only.
Luck in FF (prior to AFF) was essentially a saving throw and skills check.  Anything which wasn't based on (combat) SKILL and STAMINA (strength) or pure MAGIC (if that attribute is used) was reduced to a Testing Luck roll.  In fantasy worlds, an adventurer's luck would be a reflection of whether or not very active gods approved of their continuing success and survival, their honed jack-of-all-trades savvy and nouse, not to mention the fact that its possible to start a FF game (in book form or RPG) with a miserable 7 Luck. It's poison - roll the 2 dice, and even if you succeed we'll still reduce your Luck to 6.  Where are the rewards?!
Ooh, silly man.

(It's okay, it was a long time ago, and you eventually completed at least some of the game books....)