Re: Star Wars RPG
Posted by
MortiS-the-Lost on
Jan 28, 2010; 10:14pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Star-Wars-RPG-tp4474656p4476517.html
RobertTheDamned wrote
I was thinking more along the lines of smugglers (han solo types) and other members of the rebelion.
yea that's what I'm thinking too and the rebellion is clearly the best time period to set the game in, but if your going to do a Star Wars game you need to have Jedi.
I think as long as not everyone wants to play a Jedi, we can get away with twisting the background a little to make it work for the game, allowing a maximum of 1 Jedi per party.
Besides an all Jedi game would get boring quickly, what with all the players having the same powers.
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~