Re: Combat Engineers?

Posted by BobbieTheDamned on
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Combat-Engineers-tp4278711p4288886.html

Sounds like a cool conversion Mark, I've been tempted to make some of 'hobart's funnies' for my 15mm ww2 armies (well more just because making loads of speciallist engineering tanks would be awesome!).

As for engineer rules you could just use them as IG vets, means you can have an odd mix of weapons if you choose (melta guns and heavy flamers yum!), and you can also have the demolitions doctrine which gives them all melta bombs and one guy gets a demo charge. You could also give them the forward sentries doctrine which allows them to set snare mines (which don't really act like booby traps but I guess they vaugely represent cloesly set 'Claymore' like explosives)

Imperial armour 6 has rules for the deathkorps of kreig engineers in it but I've not read them so I can't comment on what they're like.

For general play I'd just say go with vets, no one can complain about a nice characterful twist on the standard codex unit.