Re: Space Hulk style 'adventure' game
Posted by
Billiam Babble on
Sep 26, 2009; 7:18pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Space-Hulk-style-adventure-game-tp1093670p3718385.html
Congratulations to Mark, because they appear to have sold out of Space Hulk sets online, and if it is a limited print run (which they claim) it may become very collectable, very fast. :)
I think any space plans need very strange doors - although you can't beat good old fashioned sliding or lifting blast doors, and I rather like idea of iris doors which appear in some games (cv. that scene in the vents in Alien and noise the scraping doors make). I'm avoiding the blocky 3-D nets at the moment - too much planning ahead and maths-head required. Flat stuff with stands and fold overs for the moment (perhaps sellotaping coins underneath for weight ;) )
I may just have to try drawing a statue room for my fantasy floor plans - I keep wondering if it's a good idea to draw medieval style pieces and then steam-punk them up, but it's probably easier to keep my tilesets separate.
(P.S. Thanks for the regards/thoughts re. my partner, just to add a bit more drama I've had mild pig flu symptons last week, confined to quarters with my Tamiflu tabs -overkill perhaps-, so haven't been able to visit her, now very tired, but hurrah for more time off work!)
In the early Space Crusade games, were the scenarios/missions more like Heroquest, i.e. mapped rooms with pre-planned encounters controlled by a GM?