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Re: Space Hulk style 'adventure' game

Posted by Billiam Babble on Aug 09, 2009; 9:57pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Space-Hulk-style-adventure-game-tp1093670p3414335.html

I doodled these last night (before seeing your post - I would've included more Alien-resin "hived-over" ideas).  

(sorry for large size - may reduce to thumbnail later)
Edit: direct link to photobucket file (feel free to delete copy from Nabble space)
Photobucket


I've looked at my old Space Hulk  set just now (cannibalised by a 40K player friend) and was really depressed at the high quality of the art work! Also it's in 3-D - I thought I was being clever and had assumed it was like all the other floor(-only) plans.    Nicely claustrophobic though - and it's a shame about it only having such small rooms.  Needs big rooms like EVA Hangars and Alien Egg Chambers. Interesting that Space Hulk is so industrial looking - not enough different styles for my liking.  Weren't the Space-Hulks originally Ork-salvaged from many sources?

Not wanting to get ahead of myself, but here's some random ideas if you wanted to get away from the industrial hard clunky tech look.

- White padding + tube + grating tech (Nostromo+Millenium Falcon)
- Antiseptic clean white, silver, curves with pulsing light lines (like Halo or Tron meets the Cloners in SW:EpII)
- Borg / tech incursions - sprawling tech (Matrix green ;) )
- Steam-punk retro tech - brass 'n' submarine - Space 1899 or a low tech species (Space Skaven?).
- Fleshy Bio-tech (sphincter portals, please don't make me play Prey again)
- Battered concrete bunker interior with navigation colour code lines (a la Black Mesa)
- Hollowed asteroid (caves + tech features)
- Space Horror - possesed ship - Event Horizon & Doom - blood and skulls mushed between the panels, shadowy corridors, endless shafts.
Along with, of course ...
- Giger-esque Alien remodifications!  
It's like the Tropics in here!

I can't remember if Space Hulk and similar games have some messy particle transporters - 2 in 6 chance of arriving inside out.  Marine jam. Yummy.

I'll keep thinking along the lines of the generic tiles:
Corridors, junctions, medium rooms.  Doors?
Larger "quest rooms" for egg chambers and major space ship features.

(Okay phone is ringing - must dash)

Further thoughts?