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Dungeon Games Pics

Posted by MortiS-the-Lost on May 17, 2009; 10:15pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Dungeon-Games-Pics-tp2927359.html

What now seems like ages ago, I said I was thinking of run a bunch of old style dungeon crawl games making use of my 3D dungeon terrain.
In the end we settled on using the HeroQuest rules as they are elegantly simple and very fast paced. Before long everyone wanted to play and it turned into a full blown campaign of dungeon crawly goodness. Of course anyone who's played HeroQuest will know that it not the ideal rule set for a long running campaign. So we sat down and added a bunch of house-rules for character advancement and various other things needed to better link games together. We also added rules for Special Abilities, NPCs, Dungeon Events (Traps and Hazards), Special Encounters and many many other things as the games went on. To cut a long story (which I hope to be telling in another article) short we've slowly been re-writing the HeroQuest Rules to meet our own needs and at the same time I've been working on a lot of new bits to add to the dungeon layout it's self (again I'll be talking about these in a separate post).
Anyway all my ramblings aside heres are few in-game photographs and highlights of our dungeon-crawling odyssey. (Because these photographs where taken in-game and under less than ideal lighting conditions, some have come out better than others so please forgive the inconstant quality for the pictures)

Our heroes:
Brought together by fate, forced to work together for survival and then told to keep working together by an ancient and slightly creepy Wizard known only as Mentor our heroes have shared many adventures together and faced many foes. Here for the record, in no particular order other than the one I felt like telling you in, is a quick role-call of the current party


Frederick Wulfpowner, played by Axl, a Knight of Ulric hailing from Middenland, Frederick is very much the party's tank and thinks nothing of charging headlong into a room full of enemies heavily out numbered and evening out the odds using his giant 2 handed Battle Axe. Frederick has slain many beasts and monsters in his time including a Giant Wolf that's skin he now wears as a cloak.


Sliph the Dark, played by Big Cat. Sliph is beautiful and enigmatic Elven Sorceress, she never talks of her past before meeting the rest of the party, but it is suspected she is, or once was, a Dark Elf of Naggaroth but none know for sure or have yet dared to find out. Sliph uses her arcane magics to deal out damage from a far but has been known to take weaker enemies on in close combat.


Devergondee, played by Bill, a traveling Sorceress from Bretonnia of great beauty and greater magical power. Devergondee is well versed in the Lore of Elemental Magic, but prefers fire based spells above all others and particularly likes summoning Fire Elementals to fight for her in combat. As well as her Magic she often uses her 'charms' to get what she wants.


Arothorn the Ranger, played by Diddy. Arothorn used to live in a small town called Spree near the Moot, until the day he broke his Sword and found him self being constantly harassed by a group of Halflings, who claimed he was the long lost king of 'Gonad'. Arothorn bought himself a new Sword and a Cross Bow, left Spree and set out on a life of adventure to escape his Halfling pursuers.    


Raptilliana, played by Little Kat. Fast, cunning and armed with a deadly Repeater Crossbow, Raptilliana is a dangerous opponent to meet in battle, fortunately for our Heroes shes on their side. She is in fact an exiled Dark Elf now in the employ of The Wizard 'Mentor', sent to aid the party in their adventures and redeem her evil past.


Mars Grendalstone, played by Mark. A Dwarf of the Worlds Edge Mountains, grumpy and stubborn but wise in the ways of battle and armed with his trusty Dwaven Axe and Crossbow, he delights in coming up with strategies and ordering the rest of the party round, sometimes they listen too.


No one really knows the name of this crazed Zealot, played by Mutt, but the sock puppet is called Dave and is said to have a direct channel to Holy Sigmar himself. Dave's mission is to seek out and destroy all enemies of The Empire and Sigmar and bring the Old World back from the brink of destruction at the hands of Chaos, to this end he wanders randomly through dungeons collecting interesting objects.

For the first few games we played everyone chose a different character each time, but after a long 7 player extravaganza that went on until 3:30 am we decided to link the games into a campaign narrative and keep the PC line up the same.



^Bill's first character, a Barbarian investigates an old kitchen

Dave, Fredrick and Devergondee as we know them today made their first appearance in one of these early games and the 3 human misfits have been barely working together ever since


^Mutt, Axl and Bill discuss the best way to run away from a Seer Spawn (a Beholder carefully worked into the Warhammer background in the guise of a Chaos Spawn)


^the party make their way down a corridor

The early adventures for the most part consisted of random combat based encounters created by drawing Monster Cards from a deck, but occasionally I threw in an NPC like a mad old Wizard who wants to play the riddle game or a crazed Witch Hunter accusing the Heroes of working for Chaos.


^Merton Boblish the riddling wizard


^Axl's reaction to his character being given a riddle to solve






The dungeon layout is self is randomly generated as the PCs explore. 2 D4s are rolled to determine the length and width of an area (based on the MK3DD set's 2”x2” tiles) and a dice from the old SpaceCrusade game with a1, 2, 3 and a few 0's on it is used to determine the number of doors leading out of the room. The DungeonMaster/GameMaster (me!) then places enemies and dungeon dressing in the room at whim. Sections 2” wide are considered corridors and always have a door at the far end. To prevent the dungeon coming to a dead end too often the PCs are also allowed to search for secret passages which are randomly generated using another dice.


^ Devergondee's summoned Fire Elemental prepares to turn a lone Goblin guard into a pile of ashes

PCs can also search each room and item of furniture for treasure, which is again randomly generated but this time using cards, some of which are marked with wandering monsters and traps to keep the players on their toes.


^Dave is attacked by a Giant Spider while looking for treasure

All this randomness means no one (not even the GM) knows exactly whats coming next, which makes for lots of fun.


^Arothron, Devergondee and her Fire Elemental discover a room with a Demon Imp standing infront of a large altar


^Dave laughs in the face of Chaos Idol


^our Heroes loot a Wizard's study


^Dave and Fredrick take on a room full of Horrors in close combat while the rest of the party keep their distance


^Diddy, Mutt, Big Cat and Mark wonder what they might run into next

The spirit of the games harks back to the old days of D&D and encompasses a lot of classic dungeon crawling cliché and archetypes with a generous shovel of grim Warhammer style dark humor. Theres also a lot of computer RPG and film jokes thrown in from time to time too. As you might expect our games often get quite silly and become a minefield of geeky in jokes.


^This is what we place on the table when we need a toilet break 


^and this is how I some times mark out important NPCs and Items to stop the PCs immediately killing everyone they see


^(A) Search (Fable in-joke)
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~