Re: how the greenskins became Dutch
Posted by krippie on Feb 19, 2009; 1:05am
URL: http://the-lost-and-the-damned.71.s1.nabble.com/how-the-greenskins-became-Dutch-tp2300703p2350456.html
Today ( or actually yesterday because I'm writing this journal at 1 o'clock in the night).
We played the last and final three levels of my dungeon.
There was again a new player, and he was really nice because he is on the drama school and learns to be an actor so a very good and nice add to the game I guess.
This time the heroes entererd the actual city of Lord Azhram Druhim Vanashta.
And this time Azhram actually left a note to our heroes saying
"DRUHIM VANASHTA
Now my lovely heroes, you enter my city, nothing is what it seemes beware
I know what you doing here and i will do whatever is in my power to stop you, and my power is more than everything you have ever crossed, do you really want to challence me??
My friends I give you one last change to return ,one step further and there is no return only death and slavery.
Signed
Azrham".
This time the dungeon was split up in three areas, the first area was part a trade area.
The first room the heroes entered was a spiral room and at the end the was a Great unclean one(with this part I was thinking of Pans labyrinth
the frog thing ) so here they have to fight the great unclean one, when they killed it, a key was hidden in his belly.
After they left that room they entered a room with two dwarfs whom where selling weapons, I really tried to tell them that these dwarfs where nuteral, basicly as long as they can sell there stuff it is cool, but in this case the new guy had to attack them.
Then a bllodhound arrived and had to kill that, when they killed the dwarfs all the weapons just vanished and they didn't got a change to buy anything(remember the namless wizzard who gave his sword to a demonette).
Anyway they got through it and found a lot of treasure(wich they needed to buy more help for the quest).
Further down the street there was on their right hand a door made out of steel and that door only could be opend from the inside.
on the other hand there was a door and the new guy just bashed it in, ans as they entered that room, it was a slave trade and a dwarfs sales man that sold potions and bought other stuff, after they sold all the treasure they found they had plenty of money to buy helpers and even healing potions.
In the corner of that room there was a odd looking box and it had a shape of some kind of a police box( a little joke for Dave)
but as they enter that box they where transported to the room they couldn't enter and there was a device that lowerd a wall.
As they left the room they could see the exit of that area.
the second area was more like a labyrint, but that didn't the way I wanted it to go, but that is an whole other story.
We went trough that one very fast, wich was a shame because i put a lot of effort into that one.
The thirth and last one was the main room, and the whole playing field was one big room.
In this room George(screaming mad George)and I placed a lot of demons, and when I say a lot I mean a lot.
5 lesser deamons
2 succubus
2 greater deamons
2 spawns
1 bloodhound
2 Deamonettes
1 necromancer
2 wraiths
1 undeath chaos knight
and lets not forget Azhram himself.
the cool thing was the two Dutch guys where really discussing and all, and well they had a hard time with these bastarts I can tell you.
Now if it was up to George we still would be playing it, because the only thing he saw was Blood blood and more blood( i managed to get him to be a bit easy lol lol)
After killing every deamon they had to counter Azhram, and they did well and defeated him(with a lot of help from my side otherwise they where srewed)
and that was the end of the Lord of Darkness Lord Azhram( but what they dont know is that he can return again, lets not forget he is a deamon Lord and they dont get defeated that easly)
Until next time mwhahahahah