Re: Test rules of your own evil devising
Posted by
MortiS-the-Lost on
Dec 15, 2008; 1:08pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Re-Test-rules-of-your-own-evil-devising-tp1449333p1658085.html
I'd handle (stupid pun not intended) it some what like the Skaven herd Giant Rats in Fantasy.
- have the unit consist of a mix of handlers and dogs, with a ratio of something like 2-3 dogs per man, each having their own stat line (the nature of which I have divulged in previous utterings)
- if a handers dies the dogs he was handling disappear from the table too, because they ran away/died (there's no difference under current 40k rules)
- the handler has a pistol in one hand and the leash in the other (fair enough if you think about it, the dogs are his
real weapon)
- Bionic Implants and/or combat drugs for the dog (if you feel you need them) could be upgrades you pay a few extra points for per unit
- According to one of my ex-girlfriends who worked as a veterinary nurse, sniffer dogs and attack dogs are bred and trained differently (so a dog cannot be both a 'sniffer' and an 'attacker') so no needlessly complicated 'sniffing out the infiltrators' rules will not be needed, unless you have a separate unit with separate rules or 2 different choices of dog with different rules (under the later option a unit must consist of all the same type of dog) but it strikes me that sniffers would be a waste of points unless you
know the enemy had infiltrators (which doesn't bode well in terms of background and story telling)
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~