Re: Codex Space Marines

Posted by BobbieTheDamned on
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Codex-Space-Marines-tp1132645p1603629.html

MortiS-the-Lost wrote
For humanity's desperate last line of defense who are supposed to be using the remanents of technology that can no longer be made and is difficult to maintain there's a lot of them and all equipped with flawless (and specialist) wargear.
I have to disagree a bit here, some tech is still understood, las weapons and such. Its only plasma tech that isn't really understood by most of the mechanicum (Ryza excepted)

Personally I'd like to seem SM given some inerrant weaknesses - maybe a more sensible +4 amour save or a lower toughness when being shot at from behind
Marines do have inherrent weaknesses. They're expensive for one! They don't get back up like necrons do. They don't autopass leadership tests in big squads like orks do. They're not combat monsters like genestealers. They can't rain death on everything that moves from a huge distance like tau. There are a lot of things on the 40K table that are much nastier than marines.

For the record a Rhino is (or rather was) a universally adaptable STC vehicle designed to be use by colonists and later adapted for war – it's an armored tractor for fucksake!
I'm pretty sure that is still the line in the most recent background. Just because it started off as a vehicle for colonists doesn't mean its not a good design. Hell its an STC design that makes it pretty much perfect. All tanks started off from armoured tractors remember. Just like the Leman Russ its a good vehicle because its rugged not because its packed with high tech widgets.

 The Landraider was a classification of many similar vehicles built my many races, so named because it's a land vehicle suitable for carrying out raiding actions – not a specially designed SM mobile fortress invented by a man named Land and his pet monkey who also invented a Speeder (and I assume a Rover as well).
I have to say that all races having land raiders was purely because GW couldn't afford to make lots of differant tanks, I'm sorry but its true. Having one techpreist invent several important vehicles single handed is silly, but he was probably just the lead techpreist at a forgeworld and simply took all the credit for hundreds of techpreists combined work (That's how things go down in real life so why shouldn't it be the same in 40K?).


every race and army used to have Boltguns available to them and now they are a specialist weapon reserved only for humanity's greatest warriors (and humanity's not quite so great weapon tooting nuns) – Did GW not think I would notice when they renamed my Boyz guns and reduced them to the stats of an autogun?
Everyone used to have access to everything yes but is that a good thing? I think it brings a lot more character to the races not having them running arround with identical weapons. Ork shooters are now a bit rubbish, they now outrange marines when on the move though, ap6 isn't that much worse than ap5, how many armies have troops with 5+ saves? not many. Plus I think the new ork weapon stats are awesome, hell heavy weapons that are actually assault weapons? why are you complaining? The big shooter is like a better heavy bolter and you can end up with shitloads of them, and it is the heavy weapons in 40K that do the damage.