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Re: 40K tactics

Posted by BobbieTheDamned on Oct 24, 2008; 9:11pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/40K-tactics-tp1372017p1373523.html

General Biakal wrote
Ratling snipers look totally gash but ten of them can give a small squad of terminators a bad day and against crisis suits and avatars and the like they can be a real match winner if used right.
Amen to that on both counts! I've seen a squad of space marine scouts (which offencively arn't to differant to ratlings) take out the nightbringer in one turn, that's value for money!

General Biakal wrote
 keep [sentinels] well inside your lines or on his/you flanks and use it to snipe enemy transports. I only have onemyself but i imagine three or so would make short work of those rhinos on the left wing...
 
I've always used my sentinels as advised in one of the WD articles way back, basicly they're just extra heavy weapons. They're also pretty good for bolstering imperial guard in assaults due to their decent strength attacks, though I wouldn't use this offencively, it helps tie up the nasty assualt troops the enemy will be hurling at you whilst you run away to get more shooting!

General Biakal wrote
Your allowed two HQ squads. why not tool one up armed for bear and get assaulting? nobody expects it and with three flamers and a veteran rocking a bolter next to a senior officer with a storm bolter and power fist/sword you might actually kick some ass.
I'd like to see that played, I have a feeling it'd still be mince meat against pretty much anything, even trying to go against a marine tactical squad they'll be down to maybe 2 guys before they even reach them and then they'll be horrificly outnumbered by troops that they've not really got any advantage on.

General Biakal wrote
veterans- use em. anyone who pays 80 points for a special weapon squad of the BS3 meltas is a tool. spend a tiny bit more, have veterans and you can also add a storm bolter to the sgt, all BS4.
Yeah veterans are very cool for their points, good for giving you a bit more firepower on key points in the line I find. Not a lot else worth buying in the elites section anyway!

General Biakal wrote
ALWAYS give infantry heavy weapons.
I'd extend that to say all infanty squads and all infantry HQ's and pretty much the entire army. Heavy Bolters are the IGs best friend: they're cheap, they get lots of shots (which is good because you will miss a lot) and they can actually kill stuff. With most of my IG squads the HB will kill maybe 2-3 times as many enemys as anything else. I normally bring at least 8 on the table even at 1500pts. Multi-lasers and Autocannons are also both very good and I tend to give these to sentinels as it means if there is a vehicle it will just get a sentinel shooting it rather than having to waste a whole IG squad who might be able to shoot some troops and maybe kill one with lasguns if they're very lucky. Personally I think lascannons are a waste of time for IG, if you put them in a squad then yeah they're survivable but they're unlikely to be able to hit something when you want; if you use a heavy weapons platoon with them then you can easily focus on a target and kill it but you'll loose lascannons very quickly. If I have to take them I normally give them to platoon command squads.

General Biakal wrote
never give armoured fist squads heavy weapons.
I donno about that it depends on what you're doing with them. Remeber one model can fire from the chimera's hatch if you don't mind making yourself become an open topped vehicle, so if you're pretty sure no one is going to be shooting at it you can end up shooting that heavy weapon in addition to the vehicles own weapons. I normally use armoured fist squads to run to objectives unload their guardsmen then just get hulldown somewhere and act as pillboxes blasting at anything that moves, they're really not up to pretending to be a tank like the razorback can when correctly armed.

A tactic that I used to use in 4th ed was conscripts with mortars (as BS didn't use to affect their guess range weapon), thats not going to work now!

For me playing IG is about bringing as many bodies onto the table as possible. In 5th edtion even more so as each squad can capture an objective meaning IG are about the only army that can theoretically capture everything on the table and still have lots of troops to spare. You should be able to hold a couple of objectives and still be able to contest everything else on the board.  If you're playing the 'Annihilation' game type you really need to remember that its only units that have been totally destroyed that count, so once a guard squad has done its part and is nearly gone just pull it back to a safe distance. IG are one of the only armies with enough troops to be able to do things like that.