Re: Codex Space Marines
Posted by BobbieTheDamned on Oct 12, 2008; 10:49pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Codex-Space-Marines-tp1132645p1323755.html
hmm well having looked at the new marine miniatures and rules I've decided to do a few. They'll work for my generic 'dungeoning' space game too I guess.
Marneus Calgar not having articifer armour is just plain wrong. I'm sure most reasonable people would let you take it for the +15pts a generic chapter master can take it for though.
Cassius is nasty, a T6 space marine will be seriously hard to take down with anything that's not an anti-tank weapon. Only 2 wounds but he has feel no pain so half the time he will essentially have effectively 3 wounds and a quarter of the time he will have 4 and so on. Plus he has a bolt pistol AND a combi-flamer seriously that's some sickness in that choice for 125 points. Compare that to a regular chaplain for 100pts who would be 115 with the combi-flamer and still not be REALLY damn hard to kill.
One weird thing I just noticed is that command squads are now 5 models. Yup, no more, no less, just 5 models. Honour Guard can be from 5-10 but then you can't have an apothecary. Stupid eh?
Sternguard (ie veteran marines) are nasty SOBs. But at 25 pts each you'd want them to be, though its still a good buy compared to 18pts+5(?) for terminator honnours when you take into account they have two attacks standard and the special issue ammo they get means that you can take on pretty much anyone and win, lets take a tour of the types:
**Dragonfire rounds just ignore cover which in 4th ed would suck but against things like Eldar Pathfinders which now get 2+ cover saves if they're in pretty much any terrain they'll be useful, this basicly robs everyone else the advatage that the new terrain rules give. Nicely done seeing as this is the first proper 5th ed codex!
**Hellfire rounds wound on a 2+ 'nuf said there, low ap but things like bit nids might not want to take 20 shots and have to make about 12-16 saves even if their carifex has a good armour save and a few wounds they're not going to last more than two turns.
**the kraken pentrator will anihilate tau (range 30" ap4 so designed to rape tau).
**Vengence rounds are Range 18 ap3 so will be pretty awesome against traitor marines which is apparently what they're designed to take on, should be useful against things like eldar aspect warriors and pretty much anything like that.
These rounds work in all 'standard' sized bolt guns so combi bolters are included (hence why the new sternguard set has a marine with a bolter-melta and not a meltagun). What a shame they don't work in storm bolters though, that would be sickening! Especially as you can give the entire squad stormbolters too. You can also have two heavy weapons if you really like.
Vanguard veterans are also nasty, get rid of their jump-packs and they get a drop pod, rhino or razorback for FREE. You can also make them very beardy and have a 10 man squad armed entirely with thunderhammers and stormsheilds or twin lightning claws, cheaper to do it with terminators though! They're also a fast attack choice meaning you can now have 6 veteran squads in one marine army OR 3 terminator squads and 3 vanguard squads (would have to be a fucking high points cost game though!!).
Legion of the damned are SERIOUSLY sick though, 3+ invunerable saves and they're fearless and they only cost 30pts a piece. Seriously that's got to be a typo or something because these things are not going to be dieing. Oh and they have 2 attacks standard and the sergent has weapon skill 5. On top of all that the few teaser shots I've seen of LotD miniatures from Gamesday and the like look sooooo nice that I WILL have to buy LOTS.
The Iron Clad drednaught is pretty awesome too (av13) and can take a hurricane bolter so I might get one if the miniature looks half decent (again preview pics look promising).
Devistator squad sergents now have a signum which is a piece of wargear that means that instead of having one bolter extra firing the whole of the rest of the squad is BS5, does this marine list get ANY bad units??
And for those who may be wondering what chapter I'm going for yes it will be ultras, 3rd and 1st companies as a mixed task force under Captain Ardias.