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Codex Space Marines

Posted by MarkRG on Oct 01, 2008; 10:02pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Codex-Space-Marines-tp1132645.html

Well the new sp marine codex is out, on it's first look it's pretty thick codex, then for 15 quid i would expect it. Inside is very colourful with some new and old pictures. The storys inside are good too, as iv played sp marines for years i know most of the storys already however their is a good few new ones.

But lets get down to the nitty gritty, All space marines sergeants are vets ( which is about right ) In a basic tac squad you have to have a full 10 man squad before you can have any special weapons or heavys. IM not to happy with this rule.

Terminator command squads have sadly gone, But what about my commander and term body guard! where are they going to travel in. I looked at the transport capacity of a land-raider and the space marine must have a new cleaning lady as suddenly you now can fit 6 terms inside it instead of 5. Looking at the elite terms you can only have one heavy weapon for every five terms, but you still can have a 10 man term squad kill lots of nids.

Chaplins are not as hard any more with only two wounds, i don't mind this as i prefer to use more troops choices instead of specials. Scouts have better weapon exchanges, ie sniper rifles for free and they have a new cool land speeder to deep strike with.

I'm also very happy about bringing back out my old razorback with it's twin linked plasma guns and single lascannon. After reading this book it's not to bad and it looks like someone at GW nows what their doing.

More info to follow when iv had a battle are two.
-- Mark RG (Game on)