Re: Space Hulk style 'adventure' game
Posted by
MortiS-the-Lost on
Sep 18, 2008; 1:41am
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Space-Hulk-style-adventure-game-tp1093670p1097073.html
my rules assume that every point where a room/corridor joins another section is a Doorway but only uses a marker to repesnt the door being closed - this speeds up game play because
1-you don't have to generate each door you come to
2-their's less markers to place
3-it avoids the difficulty of indicating wether a door is open/close locked/unlocked by just assuming if a door is closed it's locked
I also think that once a Xenomorph or whatever has opened a door it probably wouldn't bother closing it again, so the doors of an infested Starship/Space Station/Military Complex/Tecno-Dungeon (hmm that last one sounds like nightclub) would be either Open or still Locked (Slathering parsitic alien beasts are not renowed for being able to remember 6-digt door-lock codes)
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~