Re: Space Hulk style 'adventure' game
Posted by BobbieTheDamned on Sep 17, 2008; 5:06pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Space-Hulk-style-adventure-game-tp1093670p1095867.html
yeah that's pretty much what I was thinking of using lol. I think I've seen your dungeon generator havn't I?
I was thinking of something like you roll two dice one tells you what tile it is and the second tells you the contents. I was going to use D10s so you can weight the options. something like:
1-3 straight
4-5 turn (roll again 50% right 50% left)
6 T junction
7 X road
8 small room (with some options for other doors)
9 large room (dito options)
0 special room (re-roll if on turn 1 or 2, would include objective rooms, medbays, security stations and armouries)
The way I was going to run it was that you'd have the tile you're in, one connected to it then when you move into the connected section you generate the next one along. Bad guys would be both generated in new rooms and you'd get a random number to bring on from corridor edges. I'd probably have rules for locked doors to make things a little more interesting.