help wanted:sci-fi rpg

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help wanted:sci-fi rpg

jaggedjaw
Ok I am going to work on a sci-fi rpg and wanted to know if there was anyone who wanted to help me with it. I was leaning towards a western/detective game and title wise I was thinking of Shadow of Deception.
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Re: help wanted:sci-fi rpg

MortiS-the-Lost
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ok what kind of rules system are you thinking of using?
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~
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Re: help wanted:sci-fi rpg

jaggedjaw
well this is what i had in mind for stats, combat, and wounding:
CS-combat skill(0-20)
SS-shooting skill(0-20)
PO-power(0+)(ranged1-15)
AR-armor(5+)
SP-speed(0-100)
BR-brain(0-100)
RE-resilience(0-100)
CR-charisma(0-100)
AT-attacks(0-20)
RN-range(0+yrds)
RoF-rate of fire(1+)
WT-weight(0+(no set measurement))
DR-durability(1-20)
HP-Hit points(1+)
Close combat: D20<CS-enemy's SP bonus(you divide their speed by 10 and then round to the nearest whole number)(Ex.If you have CS12 and your opponent has SP49 then you'd need to roll a 7 or less to hit.)
Ranged: D20</=SS+/-modifiers(modifiers are how much someone is in cover, how close they are, spc. rules, and how fast either of you moved last turn(-1 for every 6yrds))(Ex.you have a pistol(RN50) and your opponent is 20yrds away. you have SS11 you stood still while your opponent ran for 12yrds towards cover(he didn't make it.) bringing the total distance to 32yrds away. You would need a 9 or less to hit him(-2 because he ran away)).
wounding: PObonus(except for ranged, just use PO)+D10(or D6 depending on weapon)>ARBonus+D6(or D10 depending on armor)(for every point the attacker's roll is over the defender's it causes one wound)(Ex.1 in the close combat the attack hit with PO33 against AR38. You roll a 6 and add your PObonus which gives you a roll of 9 and your opponent rolls a 4 and adds their ARbonus which gives them a roll of 8. You inflict 1 wound.) (Ex.2. Your shoot hits and it has PO1 and your opponent has AR24. You roll a 7 which gives you a roll of 8 and your opponent rolls a 6 giving them a roll of 8. there are 0 wounds inflicted.)
for all other tests it was going to be D20<skill+/-mods
if you have any opinion of it tell me.
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Re: help wanted:sci-fi rpg

messyart
Administrator
Could you give more detail as to.. What you're really after?

Try creating a scene, a world, an idea of races and just.. Whatever drew up the desire to create this game beyond that you suddenly want to?

If you're simply saying "I want to make a Sci fi RPG but have no ideas for the game" then.. It might just be better to stick to pre-existing games.
Mankinds first mistake; Questioning why those around him, are dying.
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Re: help wanted:sci-fi rpg

jaggedjaw
Oh. Well its supposed to be set in the future in a different galaxy. Depending on what calender you go by the year is different but the main ones are 2900, 3586, 4048, or 251(haven't decided which one is the main one).
The 4 major powers of the universe:The Binary Star Soldiers(B.S.S.), The Empire, The Heresy, and the Syber(Resistance) are currently in a state of undeclared closed war over the hundreds of thousands of independent worlds and domains. In addition they also have to contend with the alien powers most notably the barbaric Trols, fallen Vergesson, dynamic Marow, ancient Orineth, mercenary Ohgorez, advanced Utillians, and the shadowy Werenaughts. The universe is a giant powder keg that a single spark could bring the whole universe to war. And that's were you come in. Your job is the truth: weather its applying true fact (the location of a pirate lair), the obtaining of it (that Orineth knows where the portal is), or the suppression of it (he knows to much) on any and every level (from common street murders to taking on One of the Four Major Powers). But the fact remains that no matter what you do there will always be a dozen guys with guns trying to stop you from doing it. But their is one truth that you already know, are you in?
I thought of several playable races to go along with that:
human-self explanatory
Trols-can also be toll, troll, or trolz. They are seven foot tall, lean muscled creatures with 3 tusks(2 going up on the side on going down in the middle), pointy features, little brain, and no set skin color. They are generally overly bored, curious, and barbaric race but some times they can act "chivalized".
Tecno-the literal translation of their name is "children of iron". They are basically robots.
marow-The marrow are a younger race. They are around 5' tall, have oddly pointy features, and have an overall greenish-brown skin color. They are exceptionally smart, however, few of them make good casters or mercenaries.
Vergesson-the vergesson were one of the first races to treed the galaxy but now are a failing mercenary empire. they tend to be around human sized and often have a purple or blue hue to there skin, hair, and eyes. What they lack in physical prowess they can more then make up for in speed, charisma, and brains.
And I also thought of several classes:
Detector-No advantages or disadvantages. Can, eventually, use all types of weapons and powers of observation can come in handy even in the thick of combat.
Mercenary-Heavy weapons, heavy armor. This is the muscle bound guy who won't stop at killing you.
Bounty Hunter-Likes to keep his distances. A bounty hunter is more concerned with bringing in people alive so his skills in apocothary will always be welcome.
Assassin-Very light armor. Assassins can be tailored for making that impossible shot or for making that all important back stab.
Caster-Extremely temperamental. This is a general term for a magic user, although how or even why it works for them is a case by case problem and ranges from the ability to exploit the currents of the Nalar to having a direct link to Hyperspace itself to having very big brains to having a Werenaught reside in there body to any one of a million things.