5.1.2012 Tau in Space Crusade By Captain Kabeard. Team Fire warrors troops and leader The Tua Troops have 1 life point Just like the Space Mairens and the Leader has 6 life points Just like the Space Mairen Captaines. Message form the Home World Renforcment team Kroot troops Kroot hounds Optioanl: (flying troop) Space Crusade does not currently have flying units that I am aware of. That is why this is Optinal. Vespid troops The Kroot, Kroot Hound, (Optial: Vespid) all have 1 life point. Leader level up and order cards Note: The leader has a Sargent level profile. At the end of the game the leaders profile has the WH/WH40k profile of a Champion. Space Crusade N-line when compared to WH40k is -2 to 2 or WH -1 to 2. [See my convertion kit for details.] When compared with WH40K the Space Crused Sargent is an Average unit. 1 Shas'ul 1 2 Shas'ver 2 3 Shas'el 3 4 Shas'o 4 5 Ethereal -Win the Game Honour badges Equipment card Rewards None 4 1 5 2 6 3 7 4 or more 8 New Equipment Card Message Beacon - Massage From the Home World -KAZZZ Can you Read-Szzz Overrr... Renforcemnts on there W.zzx..A..## Y ! Roll 1 wite dice Roll 1 read dice White die= No.of Kroot renforcments each turn. Red die= No. of Turns warp gate is open. On a roll of White= 0 and Red=0 Only one Kroot made it through before warp gate closes. Discard after use. End of card. Message from the Home world rule: Maximum Number of Tau force Renforcements = 7 Minimum Number of Tau force Renforcements = 0 to 1. If White die rolls 0 then NO renforcemnts are sent through. Even though the warp gate is open. Optional rule: For every turn the Warp gate is open and NO renforcments appear. The Alian player rolls 1 Red dice and that many ailen units appear instead. Place blips next to Tau start point and move blips as normal. All renforcemnts appear at Tau start point and end there first turn. The next turn Tua renforcments make there way towards the main Tau squad. If the White die rolls a 1 or 2 and Red die rolls 0 Then that many kroot make it through before the warp gate slams closed. Tau renforment rolls [W= White die, R= Red die, TR= Total Reforcements.] W=0 R=0 TR= 1 W=1 R=0 TR= 1 W=2 R=0 TR= 2 W=1 R=1 TR= 1 W=1 R=2 TR= 2 W=1 R=3 TR= 3 W=2 R=1 TR= 2 W=2 R=2 TR= 4 W=2 R=3 TR= 6 W=0 R=1 TR= 0 Optional rule Alien player rolls for extra blip placement.* W=0 R=2 TR= 0 Optional rule Alien player rolls for extra blip placement.* W=0 R=3 TR= 0 Optional rule Alien player rolls for extra blip placement.* * If Alien player rolls 0 then NO blips make it through. Optioanl rule 2: The warp gate stays open for 1 exta turn. The Alian Player can keep rolling for blip renforcemnts. If 3 zeros are rolled in consecutive turns the warp gate closes and nothing get through. End Message from the Home World rule. New Equipmet card Comunicator - First Contact. When ever there is space in your Resurve force. If The leader wins Hand To Hand Combat with an Alien Enemy, The Leader can choose not to kill, and insted recrute that foe into the resurves. Kroot, Kroot Hounds, (Optional: Vespid)= 1 RS each. All other Alien = 3 RS Each. Dreadnought, Chaos Comanders, and other player comanders are NOT recrutibal. Contunus use Keep. To beplayed after Message form the Home World. RS= Resurve Space. End of card. First Contact Rule: Once The new recrutes are on Tua renforcement team they stay untill a) they die or b) mission ends. If a) Then any other renforment of that ailen type currently on the team goes into a freinze. (How would you like if you had just witnessed someone of your own race clan or group be slorterd? you may feel numb.) The Tau commander needs to roll a "controll test". Roll one white dice for each ailen of that type on the resurve team. 0= under controll of Tua 1,2= Brakes contoll and looses Fist Contact. The unit is once again Wild and will attack any other unfreidly target. The closest player. The leader can re-astablish controll over the attacking unit, by playing First Contact card. Note: Only the Tau Leader can recrute replacements. Any aliens who dies or any who brake controll there blip counter values are recorded and deducted off the Tau end of Mission Points score. If b) The remaiding renforcment team members count towards the Tua total as there RS value: Kroot, Kroot Hound, (Optional: Vespid) = 1 point each, all other Aliens = 3 points each. A full: For a total of 6 pionts for an all Kroot team or 7 points for a team of 2 ailens and 1 Kroot. Optioanl: Each serviving memeber of the recurtment team is valued at 5 points for regular / light weapon, 10 points for a speacal or heavy weapon. Once the Mission has ended and the scores worked out the resurve team disbands. The next mission starts with NO resurves untill Call from the home world is played. Optional: After the second 3rd succesfull mision whith the resurves serving Total Number of Resurves is boosted to 8 Level Leader rank Maximum Number of Tau force Renforments 1 Shas'ul 7 2 Shas'ver 8 3 Shas'el 9 4 Shas'o 10 5 Ethereal Doese note recive any renforments becuase the game has been Won ! If at any point the leader dies or retires form duite. The bounce Renforment force is lost. The Next Tua Shas'ul leader starts off with 7 renforments. These can only be acctivated by the combied use of the Event cards: " Message Beacon - Massage From the Home World " and " Comunicator - First Contact ". Once the renformats have been lost the leader can recurte new ones, Up too the value of the Maximum. IMPORTANT NOTE: 1. If all of the renforsmant team is slain at the same time the team can not be plenished on that mission, The Tau will have to wate untill the next misson has started before calling and recurting renforments. 2. If the Tau leader is slain while on the mission all of the renformants are free of controll and are wild once more. They will attack the closesed players unit. The Alien Player gains controll over all renformants. The lost renformat team have the result of being consided dead, or broken free of command. If the Tau should some how servie to the end of that mission, deduct the BCV (Blip Counter Value) for each of the ruated renforcment team members. from the total Tua score. The Alien Player should add the BCV of the aformaentiond renforcments to its score for liberating the creatures form the cluchese of THE GREATER GOOD.