Vissaria

Vissaria is a relatively backwards country where the crossbow is only just making its debut. They live in a manorial type system where the knights and nobles are the rulers and Beation is there only god(who coincidentally is considered to be the destroyer of man by followers of chaos). The Visar lord priest, Vaentrum, recently received a vision from Beation telling him to lead the nation of Visar in a holy crusade against the thousands of infidels and none humans who inhabit the world. Now large multitudes of visar knights, serfs, vassals, and nobles march to rid the world of all those who do not follow Beation.

Infantry

-peasant warriors

Peasant warriors are peasants who have decided to go to war. They are poorly led and armed but they have a suicidal determination.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	4plus	4plus	3	2	1	1	3	4	80	20

Type:infantry

Equipment:club

command points:1

Upgrades:May take long bows for 60pts, spears for 20pts, or another club for 20pts. May take a champion for 5pts.

-Men-at-arms

Men-at-arms are the standing army of Vissaria. They are well drilled and are determined to destroy the enemy's of Vissaria.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	4plus	4plus	3	3	1	1	3	5	120	20

Type:infantry

Equipment:sword,light armor

command points:2

Upgrades:banner for10pts, war horn for 5pts, May take shields for 20pts, shields and maces for 40pts, or great swords for 40pts.may take a champion for 5pts.

-Knights

Knights are the most determined and disciplined fighters Vissaria has to offer. Capable of killing dozens of men they are a force to be reckoned with.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	3plus	4plus	3	4	1	1	3	6	90	10

Type:infantry

Equipment:sword,heavy armor

command points:3

Upgrades:May take banners for 10pts, war horns for 5pts, may take shields for 10pts, may take horses and change their type to mounted for 60pts. May take a champion for 5 pts.

Elite core

-zealots

Fanatical members of the church of Vissaria. They have no sense of self-preservation (or decency) and will charge to war simply to kill the infidels.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	4plus	4plus	3	2	1	*	3	6	195	15

Type:infantry

Equipment:club

rules:fear, not one step, fanatical

command points:2

Upgrades:may take flails for 60pts.

-Arbi swords men

Arbi swords men are men from Arbi who go to war. Lightning fast and deadly they are second only to the elves in swordsmanship.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	2plus	4plus	5	3	1	2	4	5	315	15

Type:infantry

Equipment:great sword,light armor

rules:Move Silently

command points:2

-Housdel mercenaries

Housdel mercenaries are some of the most well rounded troops in Vissaria. Capable of cleaving anything in half in a single swipe they are a tough foe to face.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	3plus	3plus	3	3	1	1	3	5	75	15

Type:infantry

Equipment:sword,light armor

rules:not 1 step

command points:2

Upgrades:may take halberds for 30pts or crossbows for 60pts. May take a champion for 5pts.

-Archangels

Archangels are the servants of Beation. Bearers of his word and will, they are near unstoppable.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
5”	2plus	4plus	5	4	2	3	5	6	165	3

Type:monster

Equipment:great sword

rules:not 1 step, fly, protection(4+), terror

command points:3

Warmachines

-Ballista

The basic siege weapon in the Vissarian arsenal. Capable of hurling stones a great distance it is a hard weapon to defeat.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
2”	-	-	-	4	2	-	-	-	40	1

Type:warmachine

Equipment:ballista

crew:5 peasants

rules:warmachine, cohort

command points:3

-Trebuchet

A trebuchet is one of the most devastating warmachines the world has ever known. Capable of hurling large stones for miles around it is a deadly weapon to face.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
-	-	-	-	5	2	-	-	-	1

Type:warmachine

Equipment:trebuchet

crew:5 men-at-arms

rules:warmachine, cohort, accurate

command points:3

-Cogs

One of the weakest ships in the world. Cogs are good for only one thing and that's moving troops, and even then...

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	4plus	-	3	3	1	1	1	4	35	1

Type:ship

rule:transport, ship

crew:5 peasants

command points:4

Leaders

-King Alexander the Lesser

The current king of Vissaria, and the messenger of Beation. He is now leading his people in the most important Holy War ever.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
8”	2plus	4plus	3	5	2	3	5	6	130	1

Type:mounted

Equipment:Beation sword, Beation armor, horse

rules:not 1 step, protection(4+), loner, inspiring, unique, poisoned(2+)

command points:6

-Noble

Nobles are the rulers of Vissaria's land. Although they can be Valorous a large number of them are greedy.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	3plus	4plus	3	4	2	2	3	6	75	1

Type:infantry

rules:loner, noble blood

Equipment:sword,heavy armor

command points:*

Upgrades:may take shields for 5pts, may take horses and change his type to mounted for 30pts. May take the army banner for 25pts.

-Monk

Monk's are the religious leaders of Vissaria. Fanatical and dedicated to the end their skills with the sword are rivaled only by their healing and rallying abilities.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	4plus	4plus	3	2	2	*plus 1	3	8	110	1

Type:infantry

Equipment:club, rosarus

rules:loner, not one step, fanatical, caster(heal, fanatical), protection(4+), inspiring

command points:4

Upgrades:may take flails for 10pts.

-Village sheriffs

Village sheriffs are the leaders of villages. Dedicated to Vissaria and their village they are a tough leader to move.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	4plus	4plus	3	2	2	2	3	4	40	1

Type:infantry

Equipment:club

Rules:loner, not 1 step

command points:4

Upgrades:May take long bows for 10pts, mace for 5pts, or another club for 5pts. May take the army banner for 25pts.

May take light armor for 5pts. May take a shield for 5pts.

Vissarian magic and equipment

These are objects which are unique to the Vissarian kingdom.

-Ranged

name	range	p	rules
Trebuchet	24”	8	2D6 wounds

-Rules

name	effect
fanatical	Model has D3attacks
Move silently	The unit can't be targeted at ranges of over 12”
Noble blood	Roll a D3. 1,gains the not 1 step rule, 5 command points 2,nothing, 4 command points 3,all enemy units cause fear towards this model, 3 command points.

-Weapons and other

name	rules
Beation sword	poisoned(2+)
Beation armor	+1 Ar, Protection(4+)
flail	Plus D3p
rosarus	protection(4+)

-Magic

name	range	effect	roll
Fanatical	12”	Target unit gains fanatical spc. rule until next turn.	5plus

-command

name	cost	effect
martyr	1	Roll a D3 and remove that many models from the unit. Then apply the number killed to this table: 1-the unit gains +1Co(max 8) 2-the unit gains either +1Po or +1At(max 8 3-the unit gains +1Co and either +1Po or +1At