Trolls

Trolls are tall long limed savages who claim to have"fellen flat on me fac from dat fing up dere". They use primitive weaponry(the only exception being the strange led belchas,jak waggoons,jumpa paks, terrpedas and fast led belchas). They live in the Blasted Desert and as such have to pillage for every single last resource they have. They run to war wielding anything that comes to hand simply because "Us Trolz iz da best, an' wez gonna make shure dat all da squishies know dat".

Infantry

Trolls

-Trolls are the core unit in a troll army. They enjoy nothing more then maiming, looting, and burning.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	4plus	5plus	3	4	1	2	3	3	75	15

Type:Infantry

Equipment:Club, light armor

command points:1

upgrades:may take either axes or another club for 15 pts., banner for 10pts, war horn for 5pts. May take a champion for 5pts.

Belchas

-Belchas are trolls who are armed with the fearsome led belcha. While they are horrible shots the fact that they can move and the sheer damage of the weapon more then justifies their use.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	4plus	5plus	3	4	1	2	3	3	120	15

Type:Infantry

Equipment:Club, light armor, led belcha

command points:1

upgrades:may take banner for 10pts,may take a war horn for 5pts may take a champion for 5 pts.

Ohgorez

-Ohgorez are massive trolls. They are more then capable of killing twice their (massive) weight in enemies.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
6”	4plus	5plus	6	5	3	2	2	3	120	6

Type:monster

Equipment:great club

rules:fear

command points:2

Elite core

Dezart Trolls

-Dezart Trolls are trolls who have lived secluded in the desert for a long time. Many of them have stealth skills unrivaled anywhere else.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	4plus	4plus	3	4	1	2	4	3	150	10

Type:Infantry

Equipment:Club, light armor, long bow

rules:SHHHHHH, cohort

command points:2

upgrades: may take a champion for 5pts

Jumpaz

-Jumpaz, also known as “Fre loada's”, are Trolls who strap a jumpa pack on their back. They are more deadly then a normal troll and can get into the fight quicker then most of their enemies can.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	4plus	5plus	4	5	1	2	2	3	120	10

Type:Infantry

Equipment:axe, heavy armor

rules:cohort, fly

command points:2

upgrades: may take a champion for 5pts

Warmachines

Fast Belchas

-Fast belchas are trolls who are themselves with fast led belchas. The random hailstorm of led they can shoot is both deadly and inaccurate.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	4plus	5plus	3	4	1	2	3	3	85	5

Type:Infantry

Equipment:Club, light armor, fast led belcha

rules:cohort

command points:2

upgrades: may take a champion for 5 pts

Terrpeda battae

-A Terrpeda is a strange weapon that is capable of destroying whole units of anything. This weapon is also relatively inaccurate and cumbersome for trolls to use.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
-	-	-	-	4	1	-	-	-	50	1

Type:war machine

equipment:Terrpeda

Crew:3 trolls

rules:cohort, war machine

command points:1

Jak Waggoon

-A Jak Waggoon is the very epitome of troll engineering. It's speed is as random as the how it gets its power, a giant wheel with a troll running in it.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
R	4plus	-	3	4	3	1	4	3	40	1

Type:chariot

Crew:3 trolls

rules:R movement, transport, loner, warmachine

command points:D3

Boet

-A boet is the principle ship in the troll “navy”. Essentially it is some flotable objects they have bashed together and have high hopes that it stays that way.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
3”	3plus	-	5	4	1	3	1	3	65	1

Type:ship

Crew:3 trolls

rules: Loner, transport, warmachine

command points:2

Leaders

Da Dred Perat RobsYa

-Da Dred Perat RobsYa is the most intelligent and ruthless Toll ever. No matter what happens, he always gets what he wants.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	2plus	5plus	8	6	3	4	3	5	125	1

Type:Infantry

Equipment:me 'at, rippa

rules:not 1 step, loner, unique, inspiring

command points:4

Wer chef

-A wer chef is the leader of a troll tribe. They are usually the biggest, baddest, and, occasionally, brightest trolls there are.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	3plus	5plus	4	5	3	3	2	4	75	1

Type:Infantry

Equipment:axe, light armor

rules:loner, inspiring

command points:3

upgrades: may take heavy armor for 5 pts. May take either a buzz saw(+3P)15pts , or the army banner 25pts.

Wit Docta

-Wit docta's is the name that trolls give to their wizards. Highly relaxed and formal, they are almost prophet like in nature; their magic is a completely different story.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	3plus	5plus	4	4	2	3	2	4	75	1

Type:Infantry

Equipment:axe, light armor

rules:loner,caster(blast, Troll Majek)

command points:3

Ohgore chef

-Ohgore chefs are a highly rare resource that the trolls love to exploit. Dumber then the bag which holds the rocks they are valued simply as an inspiration.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
6”	2plus	5plus	6	5	4	3	2	3	145	1

Type:monster

Equipment:great club

rules:terror, loner, wow lookat'im go, unique

command points:2

Toll magic, rules, and equipment

These are objects which are unique to the trolls.

-rules

name	effect
Shhhh	The unit may be set up within 12” of an enemy unit.
r-movement	The unit moves d6+2”(roll at the beginning of each turn)
Wow lookat'im go	All troll models within 12” of this model gain an extra d3 attacks when it is in close combat

-Ranged

name	range	p	rules
Led belcha	12”	3	Move and shoot
Fast led belcha'	18”	4	D6 shots
terrpeda	24”	3	Radius(3”)

-Weapons and other

name	rules
rippa	+5 P.
Me 'at	+3 Ar.
Buzz saw	+3 P

-Magic

name	range	effect	roll
Troll majek	12”	Roll a D6: 1to 2-hehehe, target unit has to take a courage check or it will not be able to move next turn. 3 to 5-BOOM,target unit suffers 3d6 p3 hits 6-uhoh, the caster suffers a radius(d6”)p3 hit.	3plus

Commands

name	price	effect
BoBa-BeBuBi	1	Roll a D6 1.DANCE PARTA!!!-the unit can't do anything else this turn but permanently gains 1 Co(max 8). 2to5.Perty fing-the unit doesn't lose any command points but nothing happens. 6.WATYOSAYABOUTMEMAMA?-The unit instantly charges towards the nearest visible enemy unit. If it Makes contact add D3 to the charge roll. If they don't hit then the may act as normal.