Gnomes

The gnomes are like the dwarfs of the forests, only it takes two of them to equal a dwarf's height. They are as numerous as the goblins but create their own technology to help them cut down trees. They are at ends with the Dwarfs and also with the Elves(they live on the same forests as them) and so are in an almost constant state of war. now they march to Prevent the Scarecrows from destroying the Foren Forests, even getting the help of the elves.

Infantry

-gnome warriors

Gnome warriors are the basic levies of a gnome army. Ranging from militias to hardened warriors there are numerous different types.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	3plus	4plus	3	2	1	1	3	4	100	20

Type:infantry

Equipment:sword, light armor

command points:2

Upgrades:May take banner for 10pts, warhorn for 5pts. May take axes for 20pts, shields for 20pts, and/or spears for 20pts. May take a champion for 5pts.

-gnome rangers

Gnome Rangers are Gnomes who specialize in ranged warfare. Due to a lack of gunpowder they have to make due with crossbows.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	3plus	4plus	3	2	1	1	3	4	145	15

Type:infantry

Equipment:dagger, light armor, crossbow

command points:2

Upgrades:May take banner for 10pts, warhorn for 5pts. May take a champion for 5 pts.

-Lumber jacks

Lumber Jacks are gnomes who live in the forests in one of the many logging camps. They can fell enemies with the same ease that they do trees.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	3plus	4plus	5	3	1	1	2	5	145	15

Type:infantry

Equipment:Great axe, heavy armor

command points:3

Upgrades:May take banner for 10pts, warhorn for 5pts. May take a champion for 5pts.

Elite core

-Scouts

Scouts are the forward centuries of a gnome army. Capable of staying in a spot for days they are the masters at hiding.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	3plus	4plus	3	2	1	1	3	4	220	10

Type:infantry

Equipment:sword, light armor,short bow

Rules:cohort, hide in the trees

command points:2

Upgrades:may exchange their short bows for: throwing axes 20pts, crossbow pistols 20pts, long bows 20pt.

-Harvesters

Harvesters are the mechanical devices that the gnomes use when harvesting trees. When the need is dire enough(or the gnome just feels like it) they go to war.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	3plus	4plus	6	6	2	*	5	5	210	6

Type:monsters

Equipment:Harvester

Rules:Harvester, not 1 step, fear

command points:3

Warmachines

-Gnomes fire

Gnome fire is one of the strangest warmachines ever created. It fires out oily black goo that can burn anything.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
-	-	-	-	5	2	-	-	-	60	1

Type:warmachine

equipment:Gnome fire

crew:3 gnome warriors

rules:warmachine, cohort

command points:2

-Belly Bow

A belly bow is the gnomes,somewhat failed, attempt to create a cannon. Like all other gnome warmachines it doesn't use gunpowder.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
-	-	-	-	5	2	-	-	-	55	1

Type:warmachine

equipment:Belly bow

crew:3 gnome warriors

rules:warmachine, cohort

command points:2

-steam cannon

A steam cannon is a rapid fire device designed by the gnomes. It uses steam and dozens of iron balls to decimate enemy units.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
-	-	-	-	5	2	-	-	-	60	1

Type:warmachine

equipment:steam cannon

crew:3 gnome warriors

rules:warmachine, cohort

command points:2

-Flying nest

A flying nest is a recent warmachine devised by the fabled Leapal Ferngard. It can decimate units from the air with it's steam cannon.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
6”	3plus	4plus	3	4	2	1	3	4	95	1

Type:warmachine

equipment:steam cannon

crew:4 gnome warriors

rules:warmachine, fly

command points:3

-colony ship

A colony ship is the basic kind of ship in the gnome's navy. Capable of moving vast numbers of troops to distant places it is a most have for any gnome expedition.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	5plus	4plus	3	5	2	1	3	4	40	1

Type:warmachine

crew:5 gnome warriors

rules:ship, transport

command points:4

Leaders

-Leapal Ferngard

Leapal Ferngard is the undisputed master of engineering. He often goes to war simple to see how is machines are doing, and it's always well.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	2plus	2plus	6	6	3	*plus3	5	7	175	1

Type:monster

Equipment:Harvester, steam cannon, gnome fire

Rules:Harvester, not 1 step, terror, loner, unique, inspiring, accurate

command points:4

-Gnome Mayor

A mayor is the leader of a gnome colony, city, village, or whatever name they give it. When they lead their armies to war they outfit themselves in the same way as their men.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	2plus	3plus	3	2	2	2	4	6	60	1

Type:infantry

Equipment:sword, light armor

command points:4

Upgrades:May take a shield 5pts. May take an axe 5pts, cross bow pistol 5pts, great axe 10pts, or the army banner 25pts. May forgo any other upgrades and take a harvester for 80pts.

-Gnome Magi

A gnome magi is a gnome who can use magic. Although few in number they are hard to kill and can kill with a thought.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	3plus	4plus	3	2	2	1	3	5	60	1

Type:infantry

Equipment:sword, light armor

rules:caster(Magic shield, Ancient wrath), protection(5+)

command points:3

-Scout master

Scout masters are Scouts who have been proven to have exceptional skill.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	3plus	3plus	3	2	2	3	5	4	70	1

Type:infantry

Equipment:sword, light armor,short bow

Rules:loner, hide in the trees, accurate

command points:4

Upgrades:may exchange his short bow for: throwing axes 5pts, throwing knives 10pts, crossbow pistol 10pts, or a long bow 10pts. May take an axe for 5 pts.

Gnome magic and equipment

These are objects which are unique to the Gnome Expeditions.

-Ranged

name	range	p	rules
Gnome fire	18”	3	fear, radius(3”)
Steam cannon	18”	2	2D6 shots, move and shoot.
Belly bow	36”	6	D3 wounds
Cross bow pistol	12”	3	Move and shoot, club

-Rules

name	effect
harvester	The model gains D6 attacks.
Hide in the trees	The unit can't be targeted at ranges of over 10”

-Weapons and other

name	rules
Harvester	+3P, +4Ar, +1L, +1At, fear, change type to monster.

-Magic

name	range	effect	roll
Ancient wrath	18”	Target unit suffers 3D6 P3 hits	5plus-

-command

name	points	effect
bribe	1	Target an enemy unit within 5” of the unit using this ability. Have both units roll a D6 and then add that to their Co. The one that rolled lower must take a Co test. If it's the targeted unit then subtract the difference between the gnome's and their roll from the Co check roll. If the Co check is failed then they run away exactly as if they had lost a combat.