Garmaria

Garmarea is another continent that is across the sea of Drean. The people who live there use something they call "mass production" and as such, can support vary large and highly advance armies. There armies are armed with steel and "titanium" weapons and they move in line formations wielding halberds, rifles, and machine rifles with the ease that trolls wield axes. They also fight with long, strange war machines like the Kump cannon and the Tran war wagon. They march now to gather more iron to fuel their needs and wants and to bring "industrialization" to the rest of the world.

Infantry

-Conscript legions

The conscript legions are were all males of the age of 16 go to for 3 years in Garmaria. Outnumbering their trained counterparts by a factor of almost 3:1 they rely on numbers to carry the day.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	4plus	4plus	3	3	1	1	3	3	80	20

Type:infantry

command points:1

Equipment:sword, light armor

Upgrades:may be given warhorn for 5pts. May be given shields for 20pts. May take a Champion for 5 points.

-Fusileers regiments

The fusileers are the “troops of the line” for Garmaria. Capable of firing numerous devastating volleys in little time they are a foe few wish to charge.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	4plus	3plus	3	3	1	1	3	4	125	15

Type:infantry

command points:2

Equipment:sword, light armor,hand gun

Upgrades:may be given warhorn for 5pts. May be given shields for 15pts.May take a champion for 5 points.

-assault corps

The assault corps are the assault specialist of Garmaria. Used to protect their “weaker” cousins they are the first units placed in a charge.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	3plus	4plus	3	4	1	1	2	4	90	15

Type:infantry

Equipment:sword, heavy armor

command points:2

Upgrades:may be given warhorn for 5pts. May be given shields for 15pts,axes for 15pts, and/or halberds for 30pts. May take a champion for 5 points.

Elite Corps

-Highlanders

The Highlanders are the best of the best in Garmaria. Thought few in number they more then make up for it with their rate of fire and accuracy.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	3plus	2plus	3	5	1	1	3	5	140	5

Type:infantry

command points:3

Equipment:sword, titanium armor, repeater rifle

rules:cohort, not 1 step, infiltrate

-Foresters

The foresters are Garmarians who were recruited from still developing colonies or the few wooded areas still left in Garmaria. Capable of blending in with their surroundings with ease, it takes a great marksmen just to see them.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	2plus	3plus	4	3	1	2	3	5	190	10

Type:infantry

Equipment:axe, light armor, throwing axe,

rules:cohort, stay in the thickets

command points:2

-Lance corps

The Lance corps is a dying breed of Garmarians who still charge into battle on horseback. Nevertheless, when they charge few things can stop them.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
8”	4plus	4plus	3	4	1	2	3	4	140	10

Type:infantry

Equipment:spear, light armor, horse

Rules:not 1 step

command points:2

Upgrades:may be given warhorn for 5pts. May be given heavy armor for 10pts, pistols for 30pts, and/or repeater pistols for 40pts. May take a champion for 5 points.

Warmachines

-Weapon squads

Weapon squads are a concept the Garmarians are “borrowing” from the Dwarfs. Maneuverable and fast, few foes even know they are there until it is too late.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	4plus	4plus	3	3	1	1	3	3	30	2

Type:infantry

Equipment:sword, light armor, pistol

rules:cohort

command points:1

Upgrades:ONE of the members MUST be upgraded with one of the following weapons:machine rifle 10pts, flame spewer 15pts, or an artillery strike 35pts.

-Kump gun

The mainstream artillery piece for Garmaria. Capable of launching deadly shells to extreme ranges few enemies can survive a barrage from them.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
1”	-	-	-	6	3	-	-	-	70	1

Type:warmachine

Equipment:kump gun

crew:3 recruit legions

command points:2

Rules:cohort, warmachine

-Scout

A scout is the mainstream aeroship of the Garmarian Royal Air Corps. Although it is lightweight and weak few foes can draw a bead on it.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
6”	-	-	-	4	1	-	-	-	55	1

Type:warmachine

Equipment:2xrepeater rifles

crew:1 recruit legion

command points:2

Rules:fly

-Transport

A transport is simply a term used to describe any ship used to bring Garmaria's soldiers to war. Because of this they range from stolen wooden barges to purpose built ships.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
6”	5plus	4plus	3	4	1	1	3	3	65	1

Type:ship

Equipment:machine rifle

crew:3 recruit legion

command points:3

Rules:transport, ship

Leaders

-Lord Field Marshal

A Lord Field Marshall is simply the man who is in charge of Garmaria that day. As Garmaria has only 2 Lord field Marshals at any given time they are almost never the same person twice but they are all equally skilled.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	2plus	2plus	5	6	3	3	3	8	125	1

Type:infantry

Equipment:serrated sword, titanium armor, shield pistol

command points:5

rules:unique, inspiring, not 1 step

-Captain

A Captain is the commander of a Grammarian army. Capable of making quick and effective decisions, they are tactical geniuses of the highest order.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	3plus	3plus	3	3	2	2	4	6	70	1

Type:infantry

Equipment:sword, light armor, pistol

rules:not 1 step

command points:4

upgrades: may be given heavy armor for 5 pts or titanium armor for 10pts. May exchange his pistol for one of the following: repeater rifle 5pts, repeater pistol 5pts. May take an axe for 5 pts and/or a shield for 5 pts. One of them may be given the army banner for 25pts.

-Master of Artillery

A master of artillery is a man who has dedicated his life towards mastering ballistics. They can direct artillery fire during even the most horrific battles.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	4plus	2plus	3	3	2	1	3	6	105	1

Type:infantry

Equipment:sword, light armor, pistol

rules:fire on my mark, accurate

command points:4

upgrades: may be given heavy armor for 5 pts or titanium armor for 10pts. May exchange his pistol for one of the following:repeater rifle 5pts, repeater pistol 5pts.

-Slaver

A slaver is the moral officer and slave catcher of Garmaria. Cruel and unforgiving they will quickly kill anyone who disobeys even the smallest order.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	2plus	2plus	3	3	2	3	4	6	100	1

Type:infantry

Equipment:sword, light armor, pistol

rules:get back in line, inspiring

command points:4

Upgrades: may be given heavy armor for 5pts or titanium armor for 10pts. May exchange his pistol for one of the following:repeater rifle 5pts, repeater pistol 5pts. May take an axe for 5pts and/or a shield for 5pts.

Garmaria rules and equipment

These are objects which are unique to Garmaria.

-Ranged

name	range	p	rules
Kump gun	12-48”	4	radius(2”)
Machine rifle	24”	3	D3 shots
Repeater rifle	18”	3	Move and shoot
Flame spewer	8”	3	radius(1”)
Repeater pistol	9”	3	D3 shots, move and shoot
Artillery strike	12-48”	4	Radius(2”), D3+1 shots
Shield pistol	9”	3	Plus 1Ar, D3 shots, move and shoot

-Rules

name	effect
infiltrate	When setting up may be placed anywhere on the board so long as it is at least 6” away from any enemy unit.
Stay in the thickets	May not be targeted at ranges of over 6” when in cover.
Fire on my mark	Any unit within 6” of this model gains the accurate spc. rule.
Get back in line	If a unit fails a Co check is within 12” of a model with the Get back in line spc. rule then remove 1 model from that unit. That unit gains the rally spc. rule for the rest of the turn.

-Weapons and other

name	rules
Serrated sword	Plus 2P
Titanium armor	Plus 3Ar

-command

name	points	effect
Surrender or die.	2	You must target an enemy unit within 2D6” of the unit using this ability. That unit must take a Co check. If passed nothing happens. If failed remove D3 models from that unit.