Elves

The elves are taller then humans but are shorter than trolls. The live in the Reidear hills near the middle of the Foren Forest and on the island of Lumenek. They use bows, elven steel, and horse to fight their wars and have rarely lost a battle. In addition the have large amounts of magic to aid them in most everything they do. They are marching to war now to prevent the Gnomes from claiming all the glory for saving the forests and to destroy the goblin tribes.

Core infantry

-elf warrior

Elf warriors are the most numerous soldiers who march to war under the elven banner. While “numerous” may be an over statement they are still fierce fighters

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
5”	4plus	3plus	3	3	1	1	5	4	160	20

Type:infantry

Equipment:sword, light armor

upgrades:may be given shields for 20pts, spears for 20pts, halberds for 40pts, and/or maces for 20pts. May be given a banner for 10pts, warhorn 5pts. May exchange their light armor for elven armor for 20pts.

-elf bowmen

An elf bowman is an elf who has dedicated his/her long life to mastering the art of the archery. They are more then capable of dropping almost any foe at any range.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
5”	4plus	3plus	3	3	1	1	5	4	200	20

Type:infantry

Equipment:sword, light armor, long bow

upgrades:may be given shields for 20pts and/or elven bows for 20pts. May be given a banner for 10pts, warhorn 5pts. May exchange their light armor for elven armor for 20pts.

-Cataphracters

Cataphracters are the elves who dedicate themselves to fighting from on top of a horse. Even faster and deadlier then a normal elf, they give a fight which few enemies live through.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
8”	4plus	3plus	3	4	1	2	5	5	140	10

Type:mounted

Equipment:sword, light armor, horse

upgrades:may be given shields for 10pts, spears for 10pts, and/or maces for 10pts. May be given a banner for 10pts, warhorn 5pts. May exchange their light armor for elven armor for 10pts.

Elite corp

-Matriarch

A Matriarch is an elf who has mastered the use of the ancient Mat'rel long sword. Capable of inflicting horrendous damage even ohgorez know better then to get in their way.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
5”	3plus	3plus	8	3	1	2	5	5	180	6

Type:monster

Equipment:Mat'rel, shining armor

rules:terror, GET OUT OF THE WAY!, protection(5+)

-Sages

Sages are elves who are still studding magic. Although their knowledge of magic is limited, in time of dire need they can be called upon to help win a battle.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
5”	4plus	3plus	3	2	1	1	5	5	210	10

Type:infantry

Equipment:sword, elven armor,

rules:cohort, caster(blast), protection(5+)

-Dragon riders

Dragon riders are elves who, with the current king/queen's permission, have mastered the art of dragon riding. Utterly deadly, they can swoop in during the heat of battle and make short work of any units they encounter.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
8”	3plus	3plus	3	4	1	3	5	6	150	3

Type:monster

Equipment:sword, elven armor, long bow

rules: Swop in, fly,protection(5+), fear

Warmachines

-silver arrows

Silver arrows are elves who have learned how to operate a balista. A relatively new concept for the elves, they are few in number and are often out gunned.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
2”	-	-	-	4	3	-	-	-	65	1

Type:warmachine

equipment:balista

crew:2 elf bowmen

rules:war machine, cohort, not one step

-war chariot

A war chariot is an elf's favorite means of fighting. With the wind lashing at their hair ,and the enemies running away as fast as possible, it is little wonder why.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
8”	-	-	-	4	3	-	-	-	85	1

Type:chariot

equipment:2 horses

crew:3 elf bowmen

rules:war machine

-Galley

A galley is the mainstream ship of the elvish navy. While it is capable of overcoming almost any other ship, its high price and weak hull make it a rare sight on the seas.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
6”	4plus	4plus	3	3	2	1	4	4	95	1

Type:ship

crew:5 elf warriors

rules:ship, transport

Leaders

-Emperor Marluta Faning

Emperor Marluta Faning is the undisputed leader of the elves. Only the second man to gain the title “Emperor” in all of the elves' history he is dedicated to living up to it.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
5”	2plus	3plus	3	6	2	5	8	8	190	1

Type:monster

Equipment:eternal sword, eternal armor, dragon

rules:not 1 step, inspiring, unique, poison(2+), protection(2+), fly

-Elf noble

Nobles are the rulers of the individual fifes in the elven kingdoms. Arrogant, elegant and cruel they epitomize what an elf is.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
5”	3plus	3plus	3	3	2	2	6	5	80	1

Type:infantry

Equipment:sword, light armor

rules:inspiring

upgrades:may be given a shield for 5pts, mat'rel for 30pts, and/or a mace for 5pts. One out of every 3 nobles may be given a dragon for 35pts. May exchange his light armor for elven armor for 5pts or shining armor 10pts.

-Elf Magi

A Magi is the elven sorcerer/sorceress. While they don't wield the offensive capabilities of most other casters they are invaluable for their support role.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
5”	4plus	3plus	3	3	2	1	5	4	75	1

Type:infantry

Equipment:sword, light armor

rules:caster(heal, magic shield)

upgrades:May exchange his light armor for elven armor for 5pts or shining armor 10pts.

-Elf captain

A Captain is an elf commoner who has dedicated their life to the art of war. Since they are not of noble blood they will never be trusted with anywhere near the same equipment or responsibilities of the nobles.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
5”	4plus	3plus	3	3	2	2	5	4	65	1

Type:infantry

Equipment:sword, light armor

upgrades:may be given a shield for 5pts, long bow for 5pts, elven bow for 10pts, and/or a mace for 5pts. One captain may be given the army banner for 25pts. May exchange his light armor for elven armor for 5pts or shining armor 10pts.

Elf equipment

These are objects which are unique to the Elven empire.

-Ranged

name	range	p	rules
Elf bow	24”	3	Move and shoot

-Rules

name	effect
GET OUT OF THE WAY	Any model with this spc. rule changes their type to monster.
Swoop in	At the start of the game DO NOT place the unit on the table. At the beginning of every turn roll a D6. If the roll is greater than or equal to a 4 then the unit may be placed anywhere on the field so long as it is at least 2” away from all other units. This counts as that unit's movement for the turn. If the unit does not come in by the end of the game then count it as being destroyed.

-Weapons and other

name	rules
Elven armor	protection(5+)
Shining armor	Plus 1Ar, protection(5+)
Eternal armor	Plus 2Ar, Protection(2+)
mat'rel	Plus 5P, GET OUT OF THE WAY.
Eternal sword	poisoned(2+)