Stygians

The Stygians are a race of Elves with blue skin and white hair. They were once the rulers of the entire continent, but by trying to stop the never ending Goblin invasions, their might had crumbled and their once great Empire had been reduced to a small Kingdom on a chain of islands, this chain of Islands is known as Stygia. But now, the Stygians had risen again, to expand their kingdom, and to get new allies. A Stygian warrior is well trained, in both the body, the mind and the soul. The army of Stygia must not fall, for their entire race depends on it.

Infantry

-Perioikoi

Below the citizens were the Perioikoi, or militia, who trained only a few weeks a year and were deployed only within the local area as a defensive force, making up about half of any Stygian army. They are cheap & expendable, thus the Stygian Generals do not fear loosing many, as a matter of fact, most of their tactics require lots of Militia deaths.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
5”	4plus	5plus	3	2	1	1	5	2	100	20

Type: infantry

Equipment:dagger, javelin

upgrades:May be given shields for 20pts. May be given a warhorn for 5pts and a banner for 10pts.

-Hoplite

The Hoplites, the backbone of any Stygian army, fought in dense columns with the spear points from several ranks projecting out from the formation, they thus presented a formidable block bristling with spears held above the shoulder. In battle they would close with with the enemy as a pushing wall of shields, stabbing with their spears over the shields, while men behind would push those in front and stab over them. This fighting was face-to-face and terrifying, requiring high skill and discipline, battles were usually short but deadly.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	3plus	-	3	5	1	1	3	4	140	20

Type:infantry

Equipment: Aspis, Spear, Heavy Armour

Rules: Hoplite Run

upgrades:May be given a warhorn for 5pts and a banner for 10pts.

-Hypaspist

Alarxis' great army of conquest included three regiments of Hypaspits, these were apparently the best of his peasant infantry and of equal status and ability of his Foot Companions, most of noble blood. They were used to rapidly close with the enemy and distract them, allowing the Companion cavalry to hit the enemy from a side or the rear.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	3plus	-	3	5	1	2	4	4	200	20

Type:infantry

Equipment: shield, sword, Heavy Armour

Rules: Hoplite Run

upgrades:May be given a warhorn for 5pts and a banner for 10pts.

-Toxotes

After centuries of warfare that was decided by Hoplite battle, the Stygians began using a variety of units weapons after the superiority of combined arms that was demonstrated convincingly by the Plain Riders & other races. The first of these troops were the Toxotes, light infantry with Shortbows, which proved quite efficient at long range, showering their enemies with arrows, while Hoplites close in on the enemy.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
5”	5plus	3plus	3	2	1	1	4	3	100	20

Type: infantry

Equipment:dagger, short bow

upgrades:May exchange their short bows for long bows for 20pts. May be given a warhorn for 5pts and a banner for 10pts.

Elite core

-Phalanx

The Phalanx was a Stygian heavy infantry formation used from the age of the Stygian Empire to it's fall by the hands of the Goblins. Stygian infantry fighting from the Phalanx was the finest in the eastern world for several centuries, no other infantry faced it in hand-to-hand combat and won until the new tactics of combined arms made it obsolete.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
3”	3plus	-	4	6	1	2	3	5	180	15

Type:infantry

Equipment: Aspis, Spear, Phalanx Armour

Rules:Not 1 step

upgrades:May be given a warhorn for 5pts and a banner for 10pts.

-Hippikon

The classic Stygians had foregone cavalry in favor of armies consisting entirely of Hoplite infantry. Hippikon cavalry and light troops were raised to support the Hoplite infantry, armed with swords, aspis & light armor, they had rushed into battle, crushing into the enemy lines with great speed.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
8”	3plus	5plus	3	3	1	2	4	4	135	15

Type:infantry

Equipment: sword, warhorse

upgrades:May be given a warhorn for 5pts and a banner for 10pts. May be given aspis for 15pts, light armor for 15pts, and/or spears for 15pts.

-Icarus

The Icarus are Stygian warriors who create wings using wood as the base, and then add feathers on it and glue them together with hot wax. When the wings are complete, they are ready to soar to the skies and scout the area ahead for the Stygian army, harassing their enemies from the skies, causing a commotion, making it easier for the Stygian army to crush their foes.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
5”	5plus	3plus	3	2	1	1	4	3	165	15

Type: infantry

Equipment:dagger, short bow

rules: fly

War machines

-Petrobolis

The catapult most common in the ancient age was a traction catapult called a Petrobolos (literally ''stone-thrower'') by the Stygians. The best Petrobolos of the age threw stone weighing around 125 pounds. Rocks of this weight plunging down walls and buildings were capable of devastating damage.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
2”	-	-	-	2	1	-	-	-	50	1

Type:warmachine

Equipment:catapult

crew: 3 periokoi

rules:cohort, warmachine

-Trireme

A Standard Trireme was about 120 ft long and manned by over a 100 oarsmen & could cover about 180 nautical miles at a constant speed of 7.5 knots. They also had square sales, which could not always be used on the temperamental Sea. During the wars with the Goblins, Alarxis commanded over 200 of these ships.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	3plus	5plus	6	4	2	1	1	3	80	1

Type:ship

Equipment:catapult

crew:6 toxotes

rules:ship, transport

Leaders

-Talos, the Golden One

Talos was the last Stygian Emperor & had decided that instead of dying by the hands of the Trolls & Goblins, he would trap his soul inside a magical stone, only to be discovered 2000 years later by Alarxis & then placed inside a golden, metal giant, thus Talos became the first Colossus. It is thanks to Alarxis that Talos can once more command Stygian troops on the fields of battle, & strike fear into the hearts of his opponents.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
6”	2plus	-	5	7	5	3	2	5	125	1

Type:infantry

Equipment: Sword

Rules: Automaton, Horror, Loner, Unique, Protection (3+)

-Stygian genkia

A Stygian Genkia is mostly a descendant of noble blood & thus he may be able to own a large amount of land & have his own personal army. The Genikas come together to meet with the King of Stygia to gain new orders, be it to repel intruders, aid an Ally, or to expand the borders of Stygia. A Genika is well respected in both the Stygian army & in the Stygian society.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	3plus	-	3	5	3	3	3	7	75	1

Type:infantry

Equipment: sword, shield, Heavy Armour

Rules: Hoplite Run, loner, not 1 step

upgrades: May be given a warhorse for 35pts if mounted on a war horse may be given a spear for 5pts. May exchange his shield for an aspis for 5pts. May exchange his heavy armor for phalanx armor for 10pts but then he may not take a warhorse. May take the army banner for 25pts.

-Stygian priest

A Priest is thought to be a messenger of the Stygian Gods, and they are well respected for it. A Priest usually spends his time praising the Gods for rain, healing a village from a plague, predicting catastrophes, advising a Stygian noble, or aiding a Stygian army in conquest. They are very powerful wizards, well respected in the Stygian civilization.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
5”	4plus	5plus	4	2	3	1	2	5	70	1

Type:infantry

Equipment: staff(counts as halberd)

Rules: Messenger of the god, Loner, inspiring

upgrades: may take light armor for 5 pts.

-Huntress

A Stygian Huntress is the most loyal servant of Artemis, the Stygian Goddess of Hunting, usually spending her time patrolling the woodlands, or taming wild monsters in the name of the Stygian civilization. Her favorite is the Skliroderma, which are very rare, & very ferocious. When a Huntress appears in the field of battle, she sees the battlefield as her hunting ground, her army as her pack & the enemy as her pray, & thus the hunt begins.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
5”	3plus	3plus	3	4	3	2	5	6	100	1

Type:infantry

Equipment: Dagger, short bow, light armor

Rules:caster(heal, fear), loner, unique

upgrades:may exchange her short bow for a long bow for 5pts, May be given a shield for 5 pts. 1 out of every 3 huntresses may be given a skliroderma for 35pts.

Stygian equipment

These are objects which are unique to the Stygian armies.

-Rules

name	effect
Hoplite run	On the turn in which a unit with this rule charges into combat they gain 1P until the end of the turn.
Messenger of the gods	A unit that has this rule is a caster who may select any one spell from the core rulebook.
Light weight	May be taken in conjunction with a 2handed weapon

-Weapons and other

name	rules
sklirodema	increase M to 7'', +1At , +2Co, +1Ar, fear, change unit type to monster.
aspis	+1Ar, light weight
Phalanx armor	+3Ar, +1P, -2M, -2Sp