Pirates of Hellspout
Hellspout is a small island nation near the middle of the Black Ocean. There lawlessness is the norm and pirates are the rulers. They use the unusual larfar ship which allows them to travel on land with the same ease that they navigate with the ships at sea. Because of this they use hit and run tactics to ensure that they can quickly gain large amounts of loot with the smallest amount of resistance. They are not so much marching to war now as they are simply taking advantage of the turmoil and using the war to help further increase their already large stock piles of loot.

Infantry

-pirate crew

The crew is the main force behind a raid. They are the drunken core in which the rest of the army is based on.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	4plus	4plus	3	2	1	1	3	3	80	20

Type:infantry

Equipment:sword

Upgrades:may take daggers for 20pts. May take light armor for 20 pts. May take a Banner for 10pts and a warhorn for 5pts.

-marksmen

A marksmen is a pirate who specializes in picking of their targets from a distance. If they weren't always drunk, then they'd actual stand a chance of hitting their target more often.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	4plus	4plus	3	2	1	1	3	3	80	10

Type:infantry

Equipment:dagger, short bow

rules:skirmish

Upgrades:may take long bows for 10pts, hand guns for 20pts, or cross bows for 30pts.

-duelist

A duelist is a pirate who specializes in sword fighting. In spite of their lack of formal training, or because of it, they are a deadly foe with near unpredictable movements.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	3plus	4plus	3	3	1	1	4	4	105	15

Type:infantry

Equipment:sword, shield

Upgrades:may take light armor for 15pts. May take a Banner for 10pts and a warhorn for 5pts.

Elite core

-buccaneer

A buccaneer is a veteran pirate. Armed to the teeth and drunker then hell they are often the deciding factor in a raids success.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	3plus	4plus	4	4	1	2	3	4	80	10

Type:infantry

Equipment:sword, heavy armor

Upgrades:may take daggers, axes, or shields for 10pts. May take a Banner for 10pts and a warhorn for 5pts.

-half bred

A half bred is any creature which has parents from 2 different races. While shunned in almost all other regions Hellspout welcomes them and their invaluable skills.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	4plus	4plus	3	2	1	1	3	3	75	15

Type:infantry

Equipment:sword

rules:half bred

upgrades:may be given light armor for 15pts. May take a Banner for 10pts and a warhorn for 5pts.

-raft riders

A raft is a type of one man larfar prototype. While inexpensive to make they take a considerable amount of skill to use so they are thankfully rare.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
6”	4plus	4plus	3	4	1	1	5	3	100	10

Type:mounted

Equipment:sword, raft

rule:aquatic

upgrade: may take short bows for 20pts or pistols for 40pts.

Warmachines

-artillery

Artillery is simply a term used to describe any warmachine that Hellspout uses. As there are no set standards for crew they very widely in discipline and skill.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
2”	-	-	-	4	2	-	-	-	45	1

Type:war machine

crew:5 pirate crew

rules:war machine, cohort, ill disciplined lot

Equipment: Balista

upgrades:may exchange it's Balista for a Falconet for 10pts

-sloop

A sloop is the most common variant of the larfar ship. Its only strong point is that it gets the job done cheaply and quickly.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
6”	5plus	4plus	3	3	1	1	3	3	55	1

Type:ship

crew:5pirate crew

rules:larfar, transport,

upgrades:may be given a Balista for 10pts

Leaders

-Pirate Queen Lilian Hasperg

Lilian Hasperg is the current “ruler” of Hellspout. As deadly as she is beautiful she as lead countless raids into even the most fortified cities including a successful raid of the Dwarf capital Karen.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	2plus	2plus	3	4	3	5	5	6	180	1

Type:infantry

Equipment:Dragon tooth sword, Grandma's pendant, Heavy armor, Red rouge

Rules:loner, unique, beautiful, poison(2+), protection(2+)

-Captain

A captain is the leader of a pirate attack. They are very difficult to defeat on even terms which they almost never present.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	2plus	3plus	3	2	2	3	4	5	60	1

Type:infantry

Equipment:sword

Rules:Loner

Upgrades:may take a dagger, axe, or shield for 5pts. May take light armor for 5 pts. May take either a short bow for 5 pts or a pistol for 15pts. May take the army banner for 25pts.

-Wind Channeler

A wind channeler is vital as they can manipulate the wind. As Their Raids value speed above all else a Captain without a Channler places everyone at risk..

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	3plus	4plus	3	2	2	2	4	4	55	1

Type:infantry

Equipment:sword

Rules:Loner, Caster(Sea's Beckoning)

Upgrades:may take daggers for 5pts. May take light armor for 5 pts.

-”Magician”

A “magician” is an untrained caster. While the hazards they present are many the fact that they can potentially blow up an entire warship in one burst is to strong a lure for most captains.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	4plus	4plus	3	2	2	1	3	4	45	1

Type:infantry

Equipment:sword

Rules:Loner, Caster(Magic)

Hellspout Magic, rules, and equipment

These are objects which are unique to Hellspout's pirates.

-Ranged

name	range	p	rules
Falconet	48”	6	D6 wounds

-Weapons and other

name	rules
Dragon tooth blade	poisoned(2+)
Grandma's pendant	protection(2+)
raft	Change unit type to mounted, Increase M to 6”, +2Ar, +2Sp
Red rouge	+1 co to all friendly units within 12”,2 handed

-Magic

name	range	effect	roll
Magic	18”	Roll a d6 1-target unit suffers D6 P3 hits 2-target unit suffers 1 PD6+1 3-target unit loses D3 movement 4-target unit suffers 2D6 P8 hits. Caster suffers D3 PD3 hits. 5-nothing happens 6-caster suffers P8 Radius 2d6” hit	4plus
Sea's beckoning	12”	Increase/decrease and ship, flier, chariot, or land ship's movement by d3”	2plus

-Rules

name	effect
Half breed	Must be given one of the following upgrades: half elf-increase SS to 3+, +1Sp, long bow:60pts half troll-+1Ar, +1At, axe:45pts half stygian-increase CS to 3+, +1Co, spears:45pts
beautiful	Any enemy units engaged in close combat have to pass a courage test or else they will instantly lose by 1.
larfar	The unit treats all types of water as open terrain. In addition it treats open terrain as difficult terrain.
ill disciplined lot	At the beginning of the game roll a D6 1:unit gains the fire every other turn rule 2-5:nothing 6:unit gains the accurate rule