The Dwarves

the dwarfs are short with long beards and short tempers. They live in the mountains of Eskew and dig for gold, iron, silver, jewels, and mitheral. They use guns and steam to a level almost on par with the scarecrows and gnomes. Although they are few in number they are tough and can deal with any problem they are faced with. Now they march to war to prevent the Ratkins from destroying the Mountain Realms.

Infantry

-Dwarf warriors

A Dwarf warrior is a strong and steady soldier. Armed with some of the finest forged weapons and armor seen anywhere they are a force to be reckoned, when not being outmaneuvered.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
3”	4plus	4plus	3	4	1	1	2	4	100	20

Type:infantry

Equipment:sword, light armor

Upgrades:banner for10pts, war horn for 5pts. May take axes, shields or Spears for 20 pts or halberds for 40pts. May exchange their light armor for heavy armor for 20pts.

-Dragoons

Dragoons are the ranged specialists of the dwarfs. Armed with the deadly Dragoon rifle few foes can match their accuracy and sheer firepower.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
3”	4plus	3plus	3	4	1	1	2	4	110	10

Type:infantry

Equipment:sword, light armor, Dragoon

Upgrades:banner for10pts, war horn for 5pts.

-Ram riders

Ram riders are the closest thing the dwarfs can claim as cavalry. However, their speed is far less important then the terrain they can cross.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	4plus	4plus	4	5	1	2	2	4	120	10

Type:mounted

Equipment:sword, light armor, ram

rules:mountain experts

Upgrades:banner for10pts, war horn for 5pts. May take axes for 10pts and shields for 10pts.

Elite core

-Pass guards

The pass guards are the Dwarfs who serve the many watchtowers and bastions leading up to a Dwarf city. Extremely stealthy, given their girth, they can attack from even the smallest amounts of cover.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
3”	4plus	4plus	3	4	1	1	2	5	170	10

Type:infantry

Equipment:sword, light armor, throwing axe

rules:pass guard, skirmish

Upgrades:may take pistols for 30pts

-Engineer team

An engineer team is a team of Dwarfs who service an “experimental” weapon. Given the sheer destruction they can reap ,being on an engineer team is a much sought after position.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
3”	4plus	3plus	3	4	1	1	3	5	20	2

Type:infantry

Equipment:sword, light armor

rules:cohort

Upgrades:one dwarf MUST be given one of the following upgrades:volley gun for 10pts, long rifle for 15pts, or a mining gun for 20pts.

-Stone Dwarfs

Stone Dwarfs are Dwarves who have been blessed by the god of war, Delfrad. Though few in number, the sheer manpower it takes to kill one of them is often more then it takes to kill a full company of Dwarves.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
3”	2plus	4plus	8	8	1	1	1	5	75	5

Type:infantry

Equipment:hammer

rules:stone, not 1 step

Warmachines

-Bombard cannon

A bombard cannon is an ancient cannon used by the dwarfs. Capable of many times the destruction of a normal cannon, few foes can stand against it for long.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
1”	-	-	-	6	3	-	-	-	65	1

Type:war machine

crew:3 warriors

rules:war machine, cohort

Equipment: bombard

-Sky runner

A sky runner is a smaller version of an aero-clad warship. It's only real draw is that it can easily harass flanks and can take a large amount of punishment.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	4plus	3plus	3	6	2	1	2	4	50	1

Type:chariot

crew:3 warriors

rules:fly, loner

Equipment:volley gun

-Bronze clad

A bronze clad is a type of Dwarf ship that is covered in bronze. It is incredibly tough and persistent given it's size but it isn't very good at raming.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
4”	4plus	4plus	3	5	2	1	2	4	65	1

Type:ship

crew:5 dwarfs

rules:ship, transport

Equipment:volley gun

Leaders

-High King Kreik Wezbek

Kreik Wezbek is the youngest high king ever. While this has led to some minor problems he has proven himself time and time again.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
3”	2plus	4plus	8	8	5	3	2	8	160	1

Type:infantry

Equipment:hammer

rules:stone, loner, unique, horror, inspiring

-Dwarf Lord

A Dwarf lord is the leader of a Dwarf city. Considered stubborn even by Dwarf standards they are often the last man to retreat in battle.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
3”	3plus	3plus	3	4	3	3	3	6	75	1

Type:infantry

Equipment:sword, light armor

rules:loner, not 1 step, inspiring

Upgrades:May exchange his light armor for heavy armor for 5pts. May take an axe for 5pts and/or a shield for 5pts. May take the army banner for 25pts.

-Dwarf bard

Dwarf bards are the closest thing the Dwarves have to a wizard. However, that doesn't mean that they are weak.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
3”	4plus	4plus	3	4	2	1	3	4	50	1

Type:infantry

Equipment:sword, light armor

rules:loner, caster(Heal, Ancient song)

-Stone lord

A stone lord is a Dwarf lord who has been blessed by Delfard. They are deadly combatants and many men will fall just to scratch him.

M	Cs	Ss	P	Ar	L	At	Sp	Co	Pts.	N
3”	2plus	4plus	8	8	3	2	1	6	110	1

Type:infantry

Equipment:sword

rules:stone, not 1 step, loner, inspiring

Dwarf magic, rules, and equipment

These are artifacts which are unique to the Dwarf realms.

-Ranged

name	range	p	rules
dragoon	22”	3	none
Volley gun	14”	3	D6 shots
bombard	36”	8	D6 wounds
Long rifle	48”	4	accurate
Miner gun	14”	5	D6 wounds

-Weapons and other

name	rules
ram	Increase M to 4”, change type to mounted, +1P, +1Ar, +1At

-Magic

name	range	effect	roll
Ancient song	18”	Target unit gains/loses D6Co to a minimum of 1 and a maximum of 8	2plus

-rules

name	effect
Mountain experts	Ignores difficult terrain.
stone	Increase P and Ar to 8.
Pass guard	At the beginning of the game this unit may be placed anywhere on the board so long as it is at least 10” away from an enemy unit or up to 5” away in difficult terrain.